private Client client; // Socket void Start() { this.client = GameObject.Find("Manager").GetComponent<ClientManager>().Client; user = User.Instance; if (user.is_connected) { PhotonNetwork.playerName = user.username; PhotonPeer.RegisterType(typeof(Team), (byte)'T', ObjectToByteArray, ByteToTeam); PhotonPeer.RegisterType(typeof(Composition), (byte)'C', ObjectToByteArray, ByteToComposition); PhotonPeer.RegisterType(typeof(Player), (byte)'P', ObjectToByteArray, ByteToPlayer); PhotonPeer.RegisterType(typeof(User), (byte)'U', ObjectToByteArray, ByteToUser); PhotonPeer.RegisterType(typeof(List<string>), (byte)'L', ObjectToByteArray, ByteToLS); PhotonHastable props = new PhotonHastable(); props.Add("Team", Settings.Instance.Selected_Team); props.Add("User", user); PhotonNetwork.player.SetCustomProperties(props); PhotonNetwork.ConnectUsingSettings(game_version_); this.room_name = user.username + "-" + rand.Next(1000); } }
static void Main(string[] args) { EventManager ev = new EventManager(); ev.Register("Network.Game.GameStart", o => Console.WriteLine("le jeu débute")); Parser p = new Parser(); Client c = new Client("163.5.218.4", 4242, ev, p.Parse); new JoinLobby().Pack(c.Writer, Console.ReadLine(), "Zeus"); Console.ReadLine(); }
public void SetupEachTest() { clients = new List<TestClient>(); server = new Server(); server.StartListening(LocalHost, TestPort); // Start listening on port. singleClient = new Client(); }
public ServerSelector(SpriteBatch spriteBatch, GraphicsDeviceManager graphics, string persoName, string playerName) { _spriteBatch = spriteBatch; PersoName = persoName; PlayerName = playerName; Client = new Client("metastruggle.eu", 5555, GameEngine.EventManager, new Parser().Parse); GameEngine.EventManager.Register("Network.Master.ServerList", ReceiveServers); GameEngine.EventManager.Register("Network.Game.GameStart", GameBegin); AskList(); }
public void Parse(Client client, Packet.Packet packet, IEventDispatcher eventDispatcher) { if (!_packets.ContainsKey(packet.Header.ID)) { if (PacketNotFound != null) PacketNotFound.BeginInvoke(packet, null, null); } else _packets[packet.Header.ID].UnPack(client, packet, eventDispatcher); }
void NextButton() { System.Threading.Thread.Sleep(200); var listServer = Menu.Items["ListServer.Item"] as ClassicList; if ((listServer == null || listServer.Selected == null)) return; Menu.Items["WaitingRoom.Item"].IsDrawable = true; Menu.Items["NextButton.Item"].IsDrawable = false; var serverItem = listServer.Selected[1].Split(':'); Client = new Client(serverItem[0], int.Parse(serverItem[1]), GameEngine.EventManager, new Parser().Parse); new JoinLobby().Pack(Client.Writer, PlayerName, PersoName); }
public NetworkEnvironment(SpriteBatch spriteBatch, GameStartDatas gs, Client client, string currentchar) { RegisterEvents(); CurrentCharacterName = currentchar; SceneManager = SceneManager.CreateScene( new Vector3(-5, 5, -30), //Position initiale de la caméra new Vector3(0, 0, 0), //Point visé par la caméra spriteBatch); //SpriteBatch Client = client; GameStart(gs); SceneManager.Camera.FollowsCharacters(SceneManager.Camera, SceneManager.Items.FindAll(e => e is Character)); }
static void Ping() { while (true) { Console.WriteLine("=== ping des serveurs ==="); foreach (var masterServerDatase in Servers.GetRange(0, Servers.Count)) { var c = new Client(masterServerDatase.IP, masterServerDatase.Port, new EventManager(), new Parser().Parse); if (!c.Connected) RemoveServer(masterServerDatase); else c.Disconnect(); } Thread.Sleep(5000); } }
void ListeningThread() { while (IsRunning) { try { var c = new Client(_listener.AcceptTcpClient(), _eventDispatcher, _parserMethod, cc => { cc.BaseClient.NoDelay = true; if (ClientConnected != null) ClientConnected.BeginInvoke(cc, null, null); }); c.OnDisconnect += OnClientDisconnected; ConnectedClients.Add(c); } catch {} } }
void OnClientDisconnected(Client c) { ConnectedClients.Remove(c); if (ClientDisconnected != null) ClientDisconnected.BeginInvoke(c, null, null); }
void ReceiveServers(object data) { Client = new Client("metastruggle.eu", 5555, GameEngine.EventManager, new Parser().Parse); var listServers = (List<MasterServerDatas>)data; var servers = new List<string[]>(); foreach (var s in listServers) servers.Add(new[] { s.Map, s.IP + ":" + s.Port, s.ConnectedPlayer + "/" + s.MaxPlayer }); Client.Disconnect(); Menu.Add("ListServer.Item", new ClassicList(new Rectangle(10, 10, 80, 50), servers, new Dictionary<string, int> { {"Map",18}, {"IP:Port",11}, {"Player", 3} }, RessourceProvider.Fonts["HUDlittle"], Color.White, Color.DarkOrange, "MSTheme")); }
private void IdentifyDevice(Messenger msgr) { try { MessageType type; msgr.TcpClient.ReceiveTimeout = 30000; byte[] buffer = msgr.ReceiveMessage(out type); msgr.TcpClient.ReceiveTimeout = 0; if (type == MessageType.Command) { string id = Encoding.ASCII.GetString(buffer); Device d = null; if (id.StartsWith("WC:")) { Webcam w = new Webcam(msgr, id, _view.BasePath + @"\" + id.Substring(4)); w.Disconnected += OnDisconnect; w.MotionDetected += OnMotionDetect; w.Recorded += (source) => _view.Status = "Webcam " + source.Name + " started recording"; w.MotionStopped += (source) => { ((Webcam)source).StopRecording(); _view.Status = "Webcam " + source.Name + " stopped recording"; }; w.AddClient(this); _view.AddedWebcam = w.Name; _view.Status = "Webcam " + w.Name + " is now connected"; d = w; } else if (id.StartsWith("CL:")) { Client c = new Client(msgr, this, id); c.Disconnected += OnDisconnect; c.WebcamChanged += (source) => _view.Status = ((Client)source).EventArg; _view.AddedClient = c.Name; _view.Status = "Client " + c.Name + " is now connected"; d = c; } if (d == null) msgr.Dispose(); else { _devices.AddOrUpdate(id, d, (key, value) => { value.Dispose(); return d; }); d.Listen(); } } } catch { msgr.Dispose(); } }
public void SetEnvironnementDatas(byte id, bool playing, Client client) { Playing = playing; Client = client; ID = id; }