Example #1
0
        public void EatAndMove(int x, int y, System.IntPtr winHandle)
        {
            //  If the NetterBody array is full, allocate more space
            if (NetterBodyLength == NetterBody.Length)
            {
                NetterBody [] tempNetterBody = new NetterBody[NetterBody.Length + 25 + 1];
                NetterBody.CopyTo(tempNetterBody, 0);
                NetterBody = tempNetterBody;
            }
            NetterBody[NetterBodyLength]          = new NetterBody(IsComputer);
            NetterBody[NetterBodyLength].Location = NetterBody[NetterBodyLength - 1].Location;

            // Updates the whole bodys position and then the head position
            for (int i = NetterBodyLength - 1; i >= 1; i--)
            {
                NetterBody[i].Location = NetterBody[i - 1].Location;
            }

            NetterBody[0].Location = Location;
            NetterBody[0].Draw(winHandle);

            NetterBodyLength++;
            // Updates the Netterpillar head position
            Location = new Point(x, y);

            //Clear the mushroom
            Erase(winHandle);

            // Draw the Netterpillar head
            Draw(winHandle);
            // Reset the direction controller variable
            directionSet = false;
        }
Example #2
0
        public Netterpillar(int x, int y, Sprite.CompassDirections initialDirection, bool isComputer)
        {
            NetterBody = new NetterBody[25 + 1];
            int incX = 0, incY = 0;

            IsComputer  = isComputer;
            NetterHeadN = Load(Application.StartupPath + "\\" + IMAGE_PATH + "\\" + (IsComputer ? "" : "Player") + "NetterHeadN.gif");
            NetterHeadS = Load(Application.StartupPath + "\\" + IMAGE_PATH + "\\" + (IsComputer ? "" : "Player") + "NetterHeadS.gif");
            NetterHeadE = Load(Application.StartupPath + "\\" + IMAGE_PATH + "\\" + (IsComputer ? "" : "Player") + "NetterHeadE.gif");
            NetterHeadW = Load(Application.StartupPath + "\\" + IMAGE_PATH + "\\" + (IsComputer ? "" : "Player") + "NetterHeadW.gif");
            for (int i = 0; i < NetterBodyLength; i++)
            {
                NetterBody[i] = new NetterBody(IsComputer);
            }

            // Position the Netterpillar on the given point
            Direction  = initialDirection;
            Location.X = x;
            Location.Y = y;
            // Position each of the body parts
            switch (Direction)
            {
            case Sprite.CompassDirections.East:
                incX = -1;
                break;

            case Sprite.CompassDirections.South:
                incY = -1;
                break;

            case Sprite.CompassDirections.West:
                incX = 1;
                break;

            case Sprite.CompassDirections.North:
                incY = 1;
                break;
            }
            for (int i = 0; i < NetterBodyLength; i++)
            {
                x += incX;
                y += incY;
                NetterBody[i].Location.X = x;
                NetterBody[i].Location.Y = y;
            }
        }
        public Netterpillar(int x, int y, Sprite.CompassDirections initialDirection, bool isComputer)
        {
            NetterBody = new NetterBody[25+1];
            int incX=0, incY=0;

            IsComputer = isComputer;
            NetterHeadN = Load(Application.StartupPath+"\\"+IMAGE_PATH+"\\"+(IsComputer ? "" : "Player")+"NetterHeadN.gif");
            NetterHeadS = Load(Application.StartupPath+"\\"+IMAGE_PATH+"\\"+(IsComputer ? "" : "Player")+"NetterHeadS.gif");
            NetterHeadE = Load(Application.StartupPath+"\\"+IMAGE_PATH+"\\"+(IsComputer ? "" : "Player")+"NetterHeadE.gif");
            NetterHeadW = Load(Application.StartupPath+"\\"+IMAGE_PATH+"\\"+(IsComputer ? "" : "Player")+"NetterHeadW.gif");
            for(int i=0; i<NetterBodyLength; i++) {
                NetterBody[i] = new NetterBody(IsComputer);
            }

            // Position the Netterpillar on the given point
            Direction = initialDirection;
            Location.X = x;
            Location.Y = y;
            // Position each of the body parts
            switch(Direction) {
                case Sprite.CompassDirections.East:
                    incX = -1;
                    break;
                case Sprite.CompassDirections.South:
                    incY = -1;
                    break;
                case Sprite.CompassDirections.West:
                    incX = 1;
                    break;
                case Sprite.CompassDirections.North:
                    incY = 1;
                    break;
            }
            for(int i=0; i<NetterBodyLength; i++) {
                x += incX;
                y += incY;
                NetterBody[i].Location.X = x;
                NetterBody[i].Location.Y = y;
            }
        }
        public void EatAndMove(int x, int y, System.IntPtr winHandle)
        {
            //  If the NetterBody array is full, allocate more space
            if (NetterBodyLength == NetterBody.Length) {
                NetterBody [] tempNetterBody = new NetterBody[NetterBody.Length+25+1];
                NetterBody.CopyTo(tempNetterBody, 0);
                NetterBody = tempNetterBody;
            }
            NetterBody[NetterBodyLength] = new NetterBody(IsComputer);
            NetterBody[NetterBodyLength].Location = NetterBody[NetterBodyLength-1].Location;

            // Updates the whole bodys position and then the head position
            for(int i=NetterBodyLength-1; i>=1; i--) {
                NetterBody[i].Location = NetterBody[i-1].Location;
            }

            NetterBody[0].Location = Location;
            NetterBody[0].Draw(winHandle);

            NetterBodyLength++;
            // Updates the Netterpillar head position
            Location = new Point(x, y);

            //Clear the mushroom
            Erase(winHandle);

            // Draw the Netterpillar head
            Draw(winHandle);
            // Reset the direction controller variable
            directionSet = false;
        }