/// <summary>
        ///
        /// </summary>
        /// <param name="e">The <see cref="T:System.Windows.Forms.MouseEventArgs"/> instance containing the event data.</param>
        public void MouseUp(MouseEventArgs e)
        {
            if (IsActive)
            {
                DeactivateTool();

                //whatever comes hereafter, a compund command is the most economic approach
                CompoundCommand package = new CompoundCommand(this.Controller);

                //let's see if the connection endpoints hit other connectors
                //note that the following can be done because the actual connection has not been created yet
                //otherwise the search would find the endpoints of the newly created connection, which
                //would create a loop and a stack overflow!
                IConnector startConnector = Selection.FindConnectorAt(initialPoint);
                IConnector endConnector   = Selection.FindConnectorAt(e.Location);

                #region Create the new connection
                Connection           cn     = new Connection(this.initialPoint, e.Location, this.Controller.Model);
                AddConnectionCommand newcon = new AddConnectionCommand(this.Controller, cn);
                package.Commands.Add(newcon);
                #endregion

                #region Initial attachment?
                if (startConnector != null)
                {
                    BindConnectorsCommand bindStart = new BindConnectorsCommand(this.Controller, startConnector, cn.From);
                    package.Commands.Add(bindStart);
                }
                #endregion

                #region Final attachment?
                if (endConnector != null)
                {
                    BindConnectorsCommand bindEnd = new BindConnectorsCommand(this.Controller, endConnector, cn.To);
                    package.Commands.Add(bindEnd);
                }
                #endregion
                package.Text = "New connection";
                this.Controller.UndoManager.AddUndoCommand(package);

                //do it all
                package.Redo();

                //reset highlight of the found connector
                if (foundConnector != null)
                {
                    foundConnector.Hovered = false;
                }
                //drop the painted ghost
                Controller.View.ResetGhost();
                //release other tools
                this.UnsuspendTools();
            }
        }
    /// <summary>
    /// 
    /// </summary>
    /// <param name="e">The <see cref="T:System.Windows.Forms.MouseEventArgs"/> instance containing the event data.</param>
    public void MouseUp(MouseEventArgs e) {
      if (IsActive) {
        // First, make sure the initial point is far enough away from 
        // the final point to make a connection.
        int maxX = Math.Abs(Math.Max(initialPoint.X, e.Location.X));
        int maxY = Math.Abs(Math.Max(initialPoint.Y, e.Location.Y));

        if (!(maxX > ConnectionBase.MinLength) ||
            !(maxY > ConnectionBase.MinLength)) {
          return;
        }

        //whatever comes hereafter, a compund command is the most economic approach
        CompoundCommand package = new CompoundCommand(this.Controller);

        //let's see if the connection endpoints hit other connectors
        //note that the following can be done because the actual connection has not been created yet
        //otherwise the search would find the endpoints of the newly created connection, which
        //would create a loop and a stack overflow!
        IConnector startConnector = this.Controller.Model.Selection.FindConnectorAt(initialPoint);
        IConnector endConnector = this.Controller.Model.Selection.FindConnectorAt(e.Location);

        #region Create the new connection
        Connection cn = new Connection(this.initialPoint, e.Location, this.Controller.Model);
        AddConnectionCommand newcon = new AddConnectionCommand(this.Controller, cn);

        #endregion

        #region Initial attachment?
        if (startConnector != null) {
          BindConnectorsCommand bindStart = new BindConnectorsCommand(this.Controller, startConnector, cn.From);
          package.Commands.Add(bindStart);
        }
        #endregion

        #region Final attachment?
        if (endConnector != null) {
          BindConnectorsCommand bindEnd = new BindConnectorsCommand(this.Controller, endConnector, cn.To);
          package.Commands.Add(bindEnd);
        }
        #endregion
        package.Text = "New connection";
        package.Commands.Add(newcon);
        this.Controller.UndoManager.AddUndoCommand(package);

        //do it all
        package.Redo();

        //reset highlight of the found connector
        if (foundConnector != null)
          foundConnector.Hovered = false;
        //drop the painted ghost
        Controller.View.ResetGhost();
        this.doDraw = false;
      }
    }
        /// <summary>
        ///
        /// </summary>
        /// <param name="e">The <see cref="T:System.Windows.Forms.MouseEventArgs"/> instance containing the event data.</param>
        public void MouseUp(MouseEventArgs e)
        {
            if (IsActive)
            {
                // First, make sure the initial point is far enough away from
                // the final point to make a connection.
                int maxX = Math.Abs(Math.Max(initialPoint.X, e.Location.X));
                int maxY = Math.Abs(Math.Max(initialPoint.Y, e.Location.Y));

                if (!(maxX > ConnectionBase.MinLength) ||
                    !(maxY > ConnectionBase.MinLength))
                {
                    return;
                }

                //whatever comes hereafter, a compund command is the most economic approach
                CompoundCommand package = new CompoundCommand(this.Controller);

                //let's see if the connection endpoints hit other connectors
                //note that the following can be done because the actual connection has not been created yet
                //otherwise the search would find the endpoints of the newly created connection, which
                //would create a loop and a stack overflow!
                IConnector startConnector = this.Controller.Model.Selection.FindConnectorAt(initialPoint);
                IConnector endConnector   = this.Controller.Model.Selection.FindConnectorAt(e.Location);

                #region Create the new connection
                Connection           cn     = new Connection(this.initialPoint, e.Location, this.Controller.Model);
                AddConnectionCommand newcon = new AddConnectionCommand(this.Controller, cn);

                #endregion

                #region Initial attachment?
                if (startConnector != null)
                {
                    BindConnectorsCommand bindStart = new BindConnectorsCommand(this.Controller, startConnector, cn.From);
                    package.Commands.Add(bindStart);
                }
                #endregion

                #region Final attachment?
                if (endConnector != null)
                {
                    BindConnectorsCommand bindEnd = new BindConnectorsCommand(this.Controller, endConnector, cn.To);
                    package.Commands.Add(bindEnd);
                }
                #endregion
                package.Text = "New connection";
                package.Commands.Add(newcon);
                this.Controller.UndoManager.AddUndoCommand(package);

                //do it all
                package.Redo();

                //reset highlight of the found connector
                if (foundConnector != null)
                {
                    foundConnector.Hovered = false;
                }
                //drop the painted ghost
                Controller.View.ResetGhost();
                this.doDraw = false;
            }
        }