Example #1
0
        private static void WriteNetObject(NetObject netObject, ref DataStreamWriter streamWriter)
        {
            streamWriter.WriteInt(netObject.ID);
            DataStreamWriter sizeWriter = streamWriter;

            streamWriter.WriteInt(0);
            int length = streamWriter.Length;

            netObject.Serialize(ref streamWriter, false);
            sizeWriter.WriteInt(streamWriter.Length - length);
        }
Example #2
0
        private static void WriteNetObject(NetObject netObject, ref DataStreamWriter streamWriter)
        {
            if (!netObject.IsMine)
            {
                return;
            }
            streamWriter.WriteInt(netObject.ID);
            DataStreamWriter sizeWriter = streamWriter;

            streamWriter.WriteInt(0);
            int length = streamWriter.Length;

            netObject.Serialize(ref streamWriter, false, b => b.HasAuthority);
            sizeWriter.WriteInt(streamWriter.Length - length);
        }
Example #3
0
        private void SendSpawnMessage(NetObject[] netObjects, NativeList <NetworkConnection> connections)
        {
            if (connections.Length == 0)
            {
                return;
            }
            AssertActive();
            const int headerSizeInBytes = 8;
            var       streamWriter      = new DataStreamWriter(MaxBytesPerMessage, Allocator.Temp);
            var       objectWriter      = new DataStreamWriter(MaxBytesPerMessage - headerSizeInBytes, Allocator.Temp);
            var       objectIndex       = 0;

            // compose new message if objects left to send or copy to message stream
            while (objectIndex < netObjects.Length || objectWriter.Length > 0)
            {
                streamWriter.Clear();

                // write header
                streamWriter.WriteInt(Commands.SpawnNetObjects);
                DataStreamWriter objectCountWriter = streamWriter;
                streamWriter.WriteInt(0);

                // copy data over to message stream and write to object stream
                var objectsInMessage = 0;
                while (streamWriter.Length + objectWriter.Length <= MaxBytesPerMessage)
                {
                    if (objectWriter.Length > 0)
                    {
                        streamWriter.WriteBytes(objectWriter.AsNativeArray());
                        objectWriter.Clear();
                        objectsInMessage++;
                    }

                    if (objectIndex < netObjects.Length)
                    {
                        NetObject netObject = netObjects[objectIndex++];
                        objectWriter.WriteInt(netObject.ID);
                        objectWriter.WriteUShort(netObject.PrefabIndex);
                        objectWriter.WriteInt(netObject.OwnerActorNumber);
                        objectWriter.WriteVector3(netObject.transform.position);
                        objectWriter.WriteQuaternion(netObject.transform.rotation);
                        objectWriter.WriteInt(netObject.gameObject.scene.buildIndex);
                        DataStreamWriter objectSizeWriter = objectWriter;
                        objectWriter.WriteInt(0);
                        int length = objectWriter.Length;
                        netObject.Serialize(ref objectWriter, true);
                        objectSizeWriter.WriteInt(objectWriter.Length - length);
                    }
                    else
                    {
                        break;
                    }
                }

                objectCountWriter.WriteInt(objectsInMessage);

                // message complete. Send if payload present
                if (objectsInMessage == 0)
                {
                    return;
                }
                for (var connectionIndex = 0; connectionIndex < connections.Length; connectionIndex++)
                {
                    DataStreamWriter writer = _serverDriver.BeginSend(_reliablePipeline, connections[connectionIndex]);
                    writer.WriteBytes(streamWriter.AsNativeArray());
                    _serverDriver.EndSend(writer);
                }
            }
        }