Example #1
0
        public static void newGame(Grid game)
        {
            bool GameLoop = true;

            while (GameLoop)
            {
                game.displayGrid();
                Console.Write("Enter Move ( as 'x y' ): ");
                string   move  = Console.ReadLine();
                string[] coord = move.Split(' ');
                Int32    val;
                if ((coord.Length == 2) && (Int32.TryParse(coord[0], out val) && Int32.TryParse(coord[1], out val)) && game.checkMove(Int32.Parse(coord[0]), Int32.Parse(coord[1])))
                {
                    game.removeGroup(Int32.Parse(coord[0]), Int32.Parse(coord[1]));
                    game.Logger.addLog("MOVE: (" + coord[0] + "," + coord[1] + ")");
                    game.Logger.addLog("      --Points: " + game.calculatePoints());
                }
                else
                {
                    Console.WriteLine("Invalid Move! Try again!");
                }

                game.compressGrid();

                if (game.checkWin())
                {
                    GameLoop = false;
                    Console.WriteLine("You Win!");
                    game.Logger.addLog("GAME WIN: All bubbles eliminated");
                    game.Logger.addLog("FINAL POINTS: " + game.Points);
                    game.Logger.close();
                    Console.ReadLine();
                }
                else if (game.checkLocked())
                {
                    GameLoop = false;
                    //display final game board showing locked game
                    game.displayGrid();
                    Console.WriteLine("You Lose!");
                    game.Logger.addLog("GAME LOSS: Gameboard locked!");
                    game.Logger.addLog("FINAL POINTS: " + game.Points);
                    game.Logger.close();
                    Console.ReadLine();
                }
            }
        }
Example #2
0
        public MoveNode[] expandNodes(Grid board, MoveNode last, int ply)
        {
            List <MoveNode> nodes = new List <MoveNode>();
            List <Group>    moves = board.calculateGroups();

            foreach (Group move in moves)
            {
                Grid b = board.copy();
                if (b.checkMove(move.X, move.Y))
                {
                    b.removeGroup(move.X, move.Y);
                    b.compressGrid();
                    nodes.Add(new MoveNode(move, rankGrid(b), ply, b, last));
                }
            }
            return(nodes.ToArray());
        }
Example #3
0
        public List <Group> calculateGroups()
        {
            Grid         temp   = this.copy();
            List <Group> result = new List <Group>();

            for (int x = 1; x <= this.x; x++)
            {
                for (int y = 1; y <= this.x; y++)
                {
                    if (temp.grid[x, y] != "E")
                    {
                        int count = temp.currentRemoved;
                        temp.removeGroup(x, y);
                        count = temp.currentRemoved - count;
                        result.Add(new Group(x, y, count));
                    }
                }
            }
            return(result);
        }
Example #4
0
        public PriorityQueue <Group> calculateGroupsQueue()
        {
            Grid temp = this.copy();
            PriorityQueue <Group> result = new PriorityQueue <Group>();

            for (int x = 1; x <= this.x; x++)
            {
                for (int y = 1; y <= this.x; y++)
                {
                    if (temp.grid[x, y] != "E")
                    {
                        int count = temp.currentRemoved;
                        temp.removeGroup(x, y);
                        count = temp.currentRemoved - count;
                        result.Enqueue(new Group(x, y, count));
                    }
                }
            }
            return(result);
        }
Example #5
0
        public static void newAIGame(Grid game)
        {
            bool             GameLoop = true;
            bool             list     = false;
            AI               blue     = new AI(50);
            Stack <MoveNode> moves    = new Stack <MoveNode>();

            if ((game.Colors <= 5 && game.X < 7) || (game.Colors < 4 && game.X <= 15))
            {
                MoveNode move = blue.solveTree(game);
                if (move != null)
                {
                    list = true;

                    while (move != null)
                    {
                        moves.Push(move);
                        move = move.PreviousMove;
                    }
                }
            }

            while (GameLoop)
            {
                int[] nextMove;
                game.displayGrid();



                if (list)
                {
                    nextMove = new int[2];
                    MoveNode cur = moves.Pop();
                    nextMove[0] = cur.Group.X;
                    nextMove[1] = cur.Group.Y;
                }
                else
                {
                    nextMove = blue.makeNextMove(game);
                }

                Console.WriteLine("AI makes the move (" + nextMove[0] + ", " + nextMove[1] + ")");

                game.removeGroup(nextMove[0], nextMove[1]);
                game.Logger.addLog("MOVE: (" + nextMove[0] + "," + nextMove[1] + ")");
                game.Logger.addLog("      --Points: " + game.calculatePoints());

                game.compressGrid();

                if (game.checkWin())
                {
                    GameLoop = false;
                    Console.WriteLine("You Win!");
                    game.Logger.addLog("GAME WIN: All bubbles eliminated");
                    game.Logger.addLog("FINAL POINTS: " + game.Points);
                    game.Logger.close();
                    Console.ReadLine();
                }
                else if (game.checkLocked())
                {
                    GameLoop = false;
                    //display final game board showing locked game
                    game.displayGrid();
                    Console.WriteLine("You Lose!");
                    game.Logger.addLog("GAME LOSS: Gameboard locked!");
                    game.Logger.addLog("FINAL POINTS: " + game.Points);
                    game.Logger.close();
                    Console.ReadLine();
                }
            }
        }
Example #6
0
        public static void newGame(Grid game)
        {
            bool GameLoop = true;

            while (GameLoop)
            {
                game.displayGrid();
                Console.Write("Enter Move ( as 'x y' ): ");
                string move = Console.ReadLine();
                string[] coord = move.Split(' ');
                Int32 val;
                if((coord.Length==2) && (Int32.TryParse(coord[0], out val) && Int32.TryParse(coord[1], out val)) && game.checkMove(Int32.Parse(coord[0]), Int32.Parse(coord[1]))) {

                    game.removeGroup(Int32.Parse(coord[0]), Int32.Parse(coord[1]));
                    game.Logger.addLog("MOVE: (" + coord[0] + "," + coord[1] + ")");
                    game.Logger.addLog("      --Points: " + game.calculatePoints());

                } else
                {
                    Console.WriteLine("Invalid Move! Try again!");
                }

                game.compressGrid();

                if (game.checkWin())
                {
                    GameLoop = false;
                    Console.WriteLine("You Win!");
                    game.Logger.addLog("GAME WIN: All bubbles eliminated");
                    game.Logger.addLog("FINAL POINTS: " + game.Points);
                    game.Logger.close();
                    Console.ReadLine();
                } else if (game.checkLocked())
                {
                    GameLoop = false;
                    //display final game board showing locked game
                    game.displayGrid();
                    Console.WriteLine("You Lose!");
                    game.Logger.addLog("GAME LOSS: Gameboard locked!");
                    game.Logger.addLog("FINAL POINTS: " + game.Points);
                    game.Logger.close();
                    Console.ReadLine();
                }
            }
        }
Example #7
0
        public static void newAIGame(Grid game)
        {
            bool GameLoop = true;
            bool list  = false;
            AI blue = new AI(50);
            Stack<MoveNode> moves = new Stack<MoveNode>();

            if((game.Colors <= 5 && game.X <7) || (game.Colors < 4 && game.X <= 15))
            {
               		MoveNode move = blue.solveTree(game);
               		if(move != null)
               		{
               			list = true;

               			while(move != null)
               			{
               				moves.Push(move);
               				move = move.PreviousMove;
               			}

               		}
            }

            while (GameLoop)
            {
                int[] nextMove;
                game.displayGrid();

                if(list)
                {
                    nextMove = new int[2];
                    MoveNode cur = moves.Pop();
                    nextMove[0] = cur.Group.X;
                    nextMove[1] = cur.Group.Y;

                }
                else
                {
                    nextMove = blue.makeNextMove(game);
                }

                Console.WriteLine("AI makes the move (" + nextMove[0] + ", " + nextMove[1] + ")");

                game.removeGroup(nextMove[0], nextMove[1]);
                game.Logger.addLog("MOVE: (" + nextMove[0] + "," + nextMove[1] + ")");
                game.Logger.addLog("      --Points: " + game.calculatePoints());

                game.compressGrid();

                if (game.checkWin())
                {
                    GameLoop = false;
                    Console.WriteLine("You Win!");
                    game.Logger.addLog("GAME WIN: All bubbles eliminated");
                    game.Logger.addLog("FINAL POINTS: " + game.Points);
                    game.Logger.close();
                    Console.ReadLine();
                }
                else if (game.checkLocked())
                {
                    GameLoop = false;
                    //display final game board showing locked game
                    game.displayGrid();
                    Console.WriteLine("You Lose!");
                    game.Logger.addLog("GAME LOSS: Gameboard locked!");
                    game.Logger.addLog("FINAL POINTS: " + game.Points);
                    game.Logger.close();
                    Console.ReadLine();
                }
            }
        }