/// <summary> /// Receives the next beacon message, blocking until it arrives. /// </summary> public BeaconMessage Receive() { var peerName = m_actor.ReceiveFrameString(); var bytes = m_actor.ReceiveFrameBytes(); return(new BeaconMessage(bytes, peerName)); }
public byte[] Receive(out string peerName) { peerName = m_actor.ReceiveFrameString(); return(m_actor.ReceiveFrameBytes()); }