Example #1
0
        public void Disconnect(string protocol)
        {
            using (var server1 = new DealerSocket())
            using (var server2 = new DealerSocket())
            using (var client = new DealerSocket())
            {
                string address2;

                if (protocol == "tcp")
                {
                    var port1 = server1.BindRandomPort("tcp://localhost");
                    var port2 = server2.BindRandomPort("tcp://localhost");

                    client.Connect("tcp://localhost:" + port1);
                    client.Connect("tcp://localhost:" + port2);

                    address2 = "tcp://localhost:" + port2;
                }
                else
                {
                    server1.Bind("inproc://localhost1");
                    server2.Bind("inproc://localhost2");

                    client.Connect("inproc://localhost1");
                    client.Connect("inproc://localhost2");

                    address2 = "inproc://localhost2";
                }

                Thread.Sleep(100);

                // we should be connected to both server
                client.SendFrame("1");
                client.SendFrame("2");

                // make sure client is connected to both servers
                server1.SkipFrame();
                server2.SkipFrame();

                // disconnect from server2, server 1 should receive all messages
                client.Disconnect(address2);
                Thread.Sleep(100);

                client.SendFrame("1");
                client.SendFrame("2");

                server1.SkipFrame();
                server1.SkipFrame();
            }
        }