public bool ClearFirstPacket()
        {
            if (m_sendBufferList.Count <= 0)
            {
                return(false);
            }
            int count = m_sendBufferList[0].Count;

            m_dynamicBufferManager.Clear(count);
            m_sendBufferList.RemoveAt(0);
            return(true);
        }
        public virtual bool ProcessReceive(byte[] buffer, int offset, int count) //接收异步事件返回的数据,用于对数据进行缓存和分包
        {
            m_activeDT = DateTime.UtcNow;
            DynamicBufferManager receiveBuffer = m_asyncSocketUserToken.ReceiveBuffer;

            receiveBuffer.WriteBuffer(buffer, offset, count);
            bool result = true;

            while (receiveBuffer.DataCount > sizeof(int))//4
            {
                //按照长度分包
                // int packetLength = BitConverter.ToInt32(receiveBuffer.Buffer, 0); //获取包长度//协议中自带的数据长度
                int packetLength = 15;
                if (NetByteOrder)
                {
                    packetLength = System.Net.IPAddress.NetworkToHostOrder(packetLength);             //把网络字节顺序转为本地字节顺序
                }
                if ((packetLength > 10 * 1024 * 1024) | (receiveBuffer.DataCount > 10 * 1024 * 1024)) //最大Buffer异常保护
                {
                    return(false);
                }

                if ((receiveBuffer.DataCount - sizeof(int)) >= packetLength) //收到的数据达到包长度
                {
                    result = ProcessPacket(receiveBuffer.Buffer, sizeof(int), packetLength);
                    if (result)
                    {
                        receiveBuffer.Clear(packetLength + sizeof(int)); //从缓存中清理
                    }
                    else
                    {
                        return(result);
                    }
                }
                else
                {
                    return(true);
                }
            }
            return(true);
        }