public static void AD_SkillCasted(ActionDisplay actionDisplay, IMap map, Entity source, Entity target)
        {
            var drawableMap = map as IDrawableMap;

            // Play the sound
            PlaySoundSimple(actionDisplay, source);

            // Check if we can properly display the effect
            if (drawableMap != null && source != null)
            {
                if (actionDisplay.GrhIndex != GrhIndex.Invalid)
                {
                    if (target != null && target != source)
                    {
                        // Show the graphic going from the source to target
                        var gd = GrhInfo.GetData(actionDisplay.GrhIndex);
                        if (gd != null)
                        {
                            var grh = new Grh(gd, AnimType.Loop, TickCount.Now);
                            var effect = new MapGrhEffectSeekPosition(grh, source.Center, target.Center, 750f) { MapRenderLayer = MapRenderLayer.SpriteForeground };
                            drawableMap.AddTemporaryMapEffect(effect);
                        }
                    }
                    else
                    {
                        // Show the graphic at the source
                        var gd = GrhInfo.GetData(actionDisplay.GrhIndex);
                        if (gd != null)
                        {
                            var grh = new Grh(gd, AnimType.Loop, TickCount.Now);
                            var effect = new MapGrhEffectLoopOnce(grh, source.Center) { MapRenderLayer = MapRenderLayer.SpriteForeground };
                            drawableMap.AddTemporaryMapEffect(effect);
                        }
                    }
                }

                // Show the particle effect
                var pe = ParticleEffectManager.Instance.TryCreateEffect(actionDisplay.ParticleEffect);
                if (pe != null)
                {
                    pe.Position = source.Center;
                    ITemporaryMapEffect effect;

                    if (target != null && target != source)
                    {
                        // Effect that seeks out the position of the target
                        effect = new TemporaryMapParticleEffectSeekPosition(pe, target.Center, 250f) { MapRenderLayer = MapRenderLayer.SpriteForeground };
                    }
                    else
                    {
                        // Effect that takes place at the source
                        effect = new TemporaryMapParticleEffect(pe) { MapRenderLayer = MapRenderLayer.SpriteForeground };
                    }

                    // Add the effect to the map
                    if (effect != null)
                        drawableMap.AddTemporaryMapEffect(effect);
                }
            }
        }
        public static void AD_Projectile(ActionDisplay actionDisplay, IMap map, Entity source, Entity target)
        {
            var drawableMap = map as IDrawableMap;
            var sourceAsCharacter = source as Character;

            // Play the sound
            PlaySoundSimple(actionDisplay, source);

            // Show the attack animation on the attacker
            if (sourceAsCharacter != null)
                sourceAsCharacter.Attack();

            // Check if we can properly display the effect
            if (drawableMap != null && target != null && source != target)
            {
                // Show the graphic going from the attacker to attacked
                if (actionDisplay.GrhIndex != GrhIndex.Invalid)
                {
                    var gd = GrhInfo.GetData(actionDisplay.GrhIndex);
                    if (gd != null)
                    {
                        var grh = new Grh(gd, AnimType.Loop, TickCount.Now);
                        var effect = new MapGrhEffectSeekPosition(grh, source.Center, target.Center, 750f) { MapRenderLayer = MapRenderLayer.SpriteForeground };
                        drawableMap.AddTemporaryMapEffect(effect);
                    }
                }

                // Show the particle effect
                var pe = ParticleEffectManager.Instance.TryCreateEffect(actionDisplay.ParticleEffect);
                if (pe != null)
                {
                    // Effect that just takes place on the target and dies very quickly
                    pe.Position = target.Center;
                    pe.Life = 100;
                    var effect = new TemporaryMapParticleEffect(pe) { MapRenderLayer = MapRenderLayer.SpriteForeground };
                    drawableMap.AddTemporaryMapEffect(effect);
                }
            }
        }