/// <summary> /// 连接 /// </summary> /// <param name="ip"></param> /// <param name="port"></param> public void Connect(string ip, int port) { //// 暂时先这样,以后修改为在外部处理 2015年12月23日 16:25:48 //Close(); mSession = mSocket.Connect(ip, port); mSession.SetHandleReceive(Receive); mSocket.ReceiveCompleted = OnReceive; mSession.mNetType = Net.ENet.UdpClient; if (Connected != null) Connected(Net.ENet.UdpClient, mSession); }
/// <summary> /// 接收到数据 /// </summary> /// <param name="udpSession"></param> /// <param name="byData"></param> protected void OnReceive(IPEndPoint ipEndPoint, byte[] byData) { UDPSession udpSession; if (HasSession(ipEndPoint)) { long lSessionID = GetSessionID(ipEndPoint); udpSession = GetSession(lSessionID); } else { udpSession = new UDPSession(mSocket, ipEndPoint); udpSession.SetHandleReceive(Receive); InsertSession(udpSession); } // 接收处理 udpSession.Receive(byData); }