Example #1
0
        public static Player getPlayerByChannel(MyIp channel)
        {
            Team teamOne = Server.mainTable.Teams[0];
            Team teamTwo = Server.mainTable.Teams[1];


            for (int i = 0; i < teamOne.Players1.Length; i += 1)
            {
                if (teamOne.Players1[i] != null &&
                    teamOne.Players1[i].Channel == channel)
                {
                    return(teamOne.Players1[i]);
                }
            }

            for (int i = 0; i < teamTwo.Players1.Length; i += 1)
            {
                if (teamTwo.Players1[i] != null &&
                    teamTwo.Players1[i].Channel == channel)
                {
                    return(teamTwo.Players1[i]);
                }
            }

            for (int i = 0; i < Server.playerQueue.Count; i += 1)
            {
                Player waitingPlayer = Server.playerQueue[i];
                if (waitingPlayer.Channel == channel)
                {
                    return(waitingPlayer);
                }
            }

            return(null);
        }
Example #2
0
 public bool isThePlayerCanPlay(MyIp player)
 {
     if (this.getPlayerMapPostion(player) == this.playerTurn)
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
Example #3
0
        public static MyIp getIpPortFromString(string str)
        {
            var newIp = new MyIp();

            var serverIP   = str.Split(':').First();
            var serverPort = str.Split(':').Last();

            newIp.Ip   = serverIP;
            newIp.Port = serverPort;

            return(newIp);
        }
Example #4
0
 public static int getQueueIndex(MyIp channel)
 {
     for (int i = 0; i < Server.playerQueue.Count; i += 1)
     {
         Player temp = Server.playerQueue[i];
         if (temp.Channel == channel)
         {
             return(i);
         }
     }
     return(-1);
 }
Example #5
0
 public Team getTeamOfPlayer(MyIp channel)
 {
     if (Server.mainTable.Teams[0].Players1[0].Channel == channel ||
         Server.mainTable.Teams[0].Players1[1].Channel == channel)
     {
         return(Server.mainTable.Teams[0]);
     }
     else if (Server.mainTable.Teams[1].Players1[0].Channel == channel ||
              Server.mainTable.Teams[1].Players1[1].Channel == channel)
     {
         return(Server.mainTable.Teams[1]);
     }
     else
     {
         return(null);
     }
 }
Example #6
0
 public int getPlayerMapPostion(MyIp playerChan)
 {
     if (Server.mainTable.Teams[0].Players1[0].Channel == playerChan)
     {
         return(0);
     }
     else if (Server.mainTable.Teams[0].Players1[1].Channel == playerChan)
     {
         return(2);
     }
     else if (Server.mainTable.Teams[1].Players1[0].Channel == playerChan)
     {
         return(1);
     }
     else if (Server.mainTable.Teams[1].Players1[1].Channel == playerChan)
     {
         return(3);
     }
     else
     {
         return(-1);
     }
 }
Example #7
0
 public static void writeMessage(MyIp client, string message)
 {
     NetworkComms.SendObject("Message", client.Ip, int.Parse(client.Port), message);
 }