Example #1
0
    public void StartDebugTcpServer(int port)
    {
        var endpoint = new IPEndPoint(IPAddress.Any, port);
        // var server = new TcpServer.Server(endpoint, SocketType.Dgram, ProtocolType.Udp);
        var server = new Net.Server(endpoint);

        // server.GetSocket().SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
        // server.GetSocket().SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, 5000);
        server.OnClientConnected += (object sender, OnClientConnectedHandler e) =>
        {
            server.SendCacheMessage(e.GetClient());
        };

        server.OnClientDisconnected += (object sender, OnClientDisconnectedHandler e) =>
        {
            AppLog.d(Tag, "Client {0} Disconnected", e.GetClient().GetGuid());
        };

        server.OnMessageReceived += (object sender, OnMessageReceivedHandler e) =>
        {
            // server.GetSocket().SendTo(System.Text.Encoding.UTF8.GetBytes(e.GetMessage()), endpoint);
            server.BroadcastMessage(System.Text.Encoding.UTF8.GetBytes(string.Format("{0}:\n\t{1}", e.GetClient().GetGuid(), e.GetMessage())), e.GetClient());
        };

        server.OnSendMessage += (object sender, OnSendMessageHandler e) =>
        {
            //AppLog.d(Tag, "Sent message: '{0}' to client {1}", e.GetMessage(), e.GetClient().GetGuid());
        };

        m_debugServer = server;
    }