Example #1
0
 public void OnMessage(MessageBuffer msg)
 {
     int cproto = msg.ReadInt();
     Debug.Log(cproto);
     switch (cproto)
     {
         case cProto.CONNECT:
      //                   SceneManager.instance.InitViewMap();
             int roleId = msg.ReadInt();
     //                    SceneManager.instance.viewMap.CreateMe(roleId);
             SceneManager.instance.viewMap.LogicMap.curRoleId = roleId;
             Debug.Log("玩家,id = " + roleId);
             break;
         case cProto.READY:
             break;
         case cProto.SYNC_POS:
             int cRoleId = msg.ReadInt();
             string pos = msg.ReadString();
             SceneManager.instance.viewMap.SyncPos(cRoleId, pos);
             Debug.Log(string.Format("玩家 {0} ,pos = {1}", cRoleId ,pos));
             break;
         case cProto.SYNC_KEY:
             int servFrameCount = msg.ReadInt();
             if (servFrameCount >= SceneManager.instance.viewMap.LogicMap.curFrameCount)
             {
                 string keyStr = msg.ReadString();
                 string[] keyData = keyStr.Split(';');
                 for (int i = 0; i < keyData.Length; ++i )
                 {
                     if(keyData[i] == "")
                     {
                         continue;
                     }
                     KeyData data = new KeyData(keyData[i]);
                     SceneManager.instance.viewMap.LogicMap.DoCmd(data);
                 }
                 SceneManager.instance.viewMap.LogicMap.curFrameCount += 1;
             }
             break;
         case cProto.START:
             string players = msg.ReadString();
             SceneManager.instance.viewMap.CreateAllPlayer(players);
             TimerHeap.AddTimer(0, 50, SycMePos);
             TimerHeap.AddTimer(0, 100, SycKey);
             break;
     }
 }
Example #2
0
 /// <summary>
 /// 发送消息
 /// </summary>
 /// <param name="msgBuf"></param>
 private void Send(MessageBuffer msgBuf)
 {
     if (client.Connected)
     {
         client.Send(msgBuf);
     }
 }
Example #3
0
 /// <summary>
 /// 发送消息
 /// </summary>
 /// <param name="cproto"></param>
 /// <param name="msg"></param>
 private void Send(int cproto, string msg)
 {
     MessageBuffer msgBuf = new MessageBuffer();
     msgBuf.WriteInt(cproto);
     msgBuf.WriteString(msg);
     if (client.Connected)
     {
         client.Send(msgBuf);
     }
 }
Example #4
0
 /// <summary>
 /// 同步自己的位置
 /// </summary>
 public void SycMePos()
 {
     Vector3 pos = SceneManager.instance.viewMap.CurViewObj.Pos;
     Vector3 angle = SceneManager.instance.viewMap.CurViewObj.EulerAngles;
     MessageBuffer msgBuf = new MessageBuffer();
     msgBuf.WriteInt(cProto.SYNC_POS);
     msgBuf.WriteInt(SceneManager.instance.viewMap.CurViewObj.Id);
     string cPos = string.Format("{0}#{1}#{2}#{3}#{4}#{5}", pos.x, pos.y, pos.z, angle.x, angle.y, angle.z);
     msgBuf.WriteString(cPos);
     Send(msgBuf);
 }
Example #5
0
 /// <summary>
 /// 发送关键帧
 /// </summary>
 public void SycKey()
 {
     string keyStr = string.Join(";", keyPack.ToArray());
     MessageBuffer msgBuf = new MessageBuffer();
     msgBuf.WriteInt(cProto.SYNC_KEY);
     msgBuf.WriteInt(SceneManager.instance.viewMap.LogicMap.curFrameCount);
     msgBuf.WriteString(keyStr);
     Send(msgBuf);
     ClearKeyPack();
 }
Example #6
0
 /// <summary>
 /// 客户端准备
 /// </summary>
 public void Ready()
 {
     MessageBuffer msgBuf = new MessageBuffer();
     msgBuf.WriteInt(cProto.READY);
     msgBuf.WriteInt(SceneManager.instance.viewMap.LogicMap.curRoleId);
     Send(msgBuf);
 }
Example #7
0
 public void Send(MessageBuffer msg)
 {
     outMessages.Add(msg);
 }
Example #8
0
 public void Send(MessageBuffer msg)
 {
     outMessages.Add(msg);
 }