private void SetupDatas(List <PositionsAndRotationsClass> listToFill, PositionAndRotationsObjectPool poolToUse) { ClearDatas(); int numberOfItems = Random.Range(1, maximumRandomToGenerate); for (int i = 0; i < numberOfItems; i++) { listToFill.Add(new PositionsAndRotationsClass()); } poolToUse.AddItems(listToFill.ToArray()); }
public void Awake() { cubeObjectPool = new PositionAndRotationsObjectPool(cubePrefab, cubePoolRoot); sphereObjectPool = new PositionAndRotationsObjectPool(spherePrefab, spherePoolRoot); }