static Offset <FQuadruple> serialise_quadruple(FlatBufferBuilder b, IHasQuadruple numeral) { FQuadruple.StartFQuadruple(b); var quad = numeral.ObservationValue; FQuadruple.AddQuat(b, FQuaternion.CreateFQuaternion(b, quad.x, quad.y, quad.z, quad.z)); //FSingle.AddRange(b, numeral.ObservationValue); return(FQuadruple.EndFQuadruple(b)); }
public static FQuadruple GetRootAsFQuadruple(ByteBuffer _bb, FQuadruple obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }