Example #1
0
        public Player(GameSession session, Account account, PlayerDto dto)
        {
            Session = session;
            Account = account;

            _playtime        = dto.PlayTime;
            _tutorialState   = dto.TutorialState;
            _level           = dto.Level;
            _totalExperience = dto.TotalExperience;
            _pen             = (uint)dto.PEN;
            _ap          = (uint)dto.AP;
            _coins1      = (uint)dto.Coins1;
            _coins2      = (uint)dto.Coins2;
            TotalMatches = (uint)dto.TotalMatches;
            _totallosses = (uint)dto.TotalLosses;
            _totalwins   = (uint)dto.TotalWins;

            Settings    = new PlayerSettingManager(this, dto);
            DenyManager = new DenyManager(this, dto);
            Mailbox     = new Mailbox(this, dto);
            stats       = new StatsManager(this, dto);

            Inventory        = new Inventory(this, dto);
            CharacterManager = new CharacterManager(this, dto);
            Club             = GameServer.Instance.ClubManager.GetClubByAccount(account.Id);

            RoomInfo = new PlayerRoomInfo();
        }
Example #2
0
        /// <summary>
        ///     Saves all pending changes to the database
        /// </summary>
        public void Save()
        {
            using (var db = GameDatabase.Open())
            {
                if (NeedsToSave)
                {
                    db.Update(new PlayerDto
                    {
                        Id                   = (int)Account.Id,
                        PlayTime             = PlayTime,
                        TutorialState        = TutorialState,
                        Level                = Level,
                        TotalExperience      = TotalExperience,
                        PEN                  = (int)PEN,
                        AP                   = (int)AP,
                        Coins1               = (int)Coins1,
                        Coins2               = (int)Coins2,
                        CurrentCharacterSlot = CharacterManager.CurrentSlot,
                        TotalMatches         = (int)(TotalWins + TotalLosses),
                        TotalLosses          = (int)TotalLosses,
                        TotalWins            = (int)TotalWins
                    });
                    NeedsToSave = false;
                }

                Settings.Save(db);
                Inventory.Save(db);
                CharacterManager.Save(db);
                DenyManager.Save(db);
                Mailbox.Save(db);
                stats.Save(db);
            }
        }