static bool GenerateFile(string sourceRealFileName, bool generateIrradiance, int destSize, string destRealFileName, List <Vector3> outIrradianceValues, out string error)
        {
            var tempDirectory = GetTemporaryDirectory();

            string arguments;

            if (generateIrradiance)
            {
                arguments = $"--format=hdr --size={destSize} --type=cubemap --ibl-irradiance=\"{tempDirectory}\" \"{sourceRealFileName}\"";
            }
            else
            {
                arguments = $"--format=hdr --size={destSize} --type=cubemap -x \"{tempDirectory}\" \"{sourceRealFileName}\"";
            }

            var process = new Process();

            process.StartInfo.FileName  = Path.Combine(VirtualFileSystem.Directories.EngineInternal, @"Tools\Filament\cmgen.exe");
            process.StartInfo.Arguments = arguments;
            process.Start();
            process.WaitForExit();

            var exitCode = process.ExitCode;

            if (exitCode != 0)
            {
                error = $"cmgen.exe exit code = {exitCode}.";
                return(false);
            }

            var folder = Path.Combine(tempDirectory, Path.GetFileNameWithoutExtension(sourceRealFileName));

            int  size;
            bool need16bit = false;
            {
                var file  = Path.Combine(folder, generateIrradiance ? "i_nx.hdr" : "m0_nx.hdr");
                var bytes = File.ReadAllBytes(file);
                if (!ImageUtility.LoadFromBuffer(bytes, "hdr", out var data, out var size2, out _, out var format, out _, out _, out error))
                {
                    return(false);
                }
                size = size2.X;
                if (format != PixelFormat.Float32RGB)
                {
                    error = "format != PixelFormat.Float32RGB";
                    return(false);
                }

                var image2D = new ImageUtility.Image2D(format, size2, data);
                for (int y = 0; y < image2D.Size.Y; y++)
                {
                    for (int x = 0; x < image2D.Size.X; x++)
                    {
                        var v = image2D.GetPixel(new Vector2I(x, y));
                        if (v.X > 1.001f || v.Y >= 1.001f || v.Z >= 1.001f)
                        {
                            need16bit = true;
                            goto end16bit;
                        }
                    }
                }
                end16bit :;
            }

            var surfaces = new List <DDSImage.Surface>();

            for (int face = 0; face < 6; face++)
            {
                int counter     = 0;
                int currentSize = size;
                while (currentSize > 0)
                {
                    var postfixes = new string[] { "px", "nx", "py", "ny", "pz", "nz" };

                    string file;
                    if (generateIrradiance)
                    {
                        file = Path.Combine(folder, $"i_{postfixes[ face ]}.hdr");
                    }
                    else
                    {
                        file = Path.Combine(folder, $"m{counter}_{postfixes[ face ]}.hdr");
                    }

                    var bytes = File.ReadAllBytes(file);
                    if (!ImageUtility.LoadFromBuffer(bytes, "hdr", out var data, out var size2, out _, out var format, out _, out _, out error))
                    {
                        return(false);
                    }
                    if (format != PixelFormat.Float32RGB)
                    {
                        error = "format != PixelFormat.Float32RGB";
                        return(false);
                    }
                    if (size2.X != currentSize)
                    {
                        error = "size2.X != currentSize";
                        return(false);
                    }

                    if (need16bit)
                    {
                        byte[] newData = new byte[currentSize * currentSize * 4 * 2];

                        unsafe
                        {
                            fixed(byte *pData = data)
                            {
                                float *pData2 = (float *)pData;

                                fixed(byte *pNewData = newData)
                                {
                                    Half *pNewData2 = (Half *)pNewData;

                                    for (int n = 0; n < currentSize * currentSize; n++)
                                    {
                                        pNewData2[n * 4 + 0] = new Half(pData2[n * 3 + 0]);
                                        pNewData2[n * 4 + 1] = new Half(pData2[n * 3 + 1]);
                                        pNewData2[n * 4 + 2] = new Half(pData2[n * 3 + 2]);
                                        pNewData2[n * 4 + 3] = new Half(1.0f);
                                    }
                                }
                            }
                        }

                        surfaces.Add(new DDSImage.Surface(new Vector2I(currentSize, currentSize), newData));
                    }
                    else
                    {
                        byte[] newData = new byte[currentSize * currentSize * 4];

                        unsafe
                        {
                            fixed(byte *pData = data)
                            {
                                float *pData2 = (float *)pData;

                                for (int n = 0; n < currentSize * currentSize; n++)
                                {
                                    newData[n * 4 + 3] = 255;
                                    newData[n * 4 + 2] = (byte)(MathEx.Saturate(pData2[n * 3 + 0]) * 255.0);
                                    newData[n * 4 + 1] = (byte)(MathEx.Saturate(pData2[n * 3 + 1]) * 255.0);
                                    newData[n * 4 + 0] = (byte)(MathEx.Saturate(pData2[n * 3 + 2]) * 255.0);
                                }
                            }
                        }

                        surfaces.Add(new DDSImage.Surface(new Vector2I(currentSize, currentSize), newData));
                    }

                    counter++;
                    currentSize /= 2;

                    if (generateIrradiance)
                    {
                        break;
                    }
                }
            }

            var image = new DDSImage(need16bit ? DDSImage.FormatEnum.R16G16B16A16 : DDSImage.FormatEnum.X8R8G8B8, surfaces.ToArray(), true);

            if (!WriteToFile(destRealFileName, image, out error))
            {
                return(false);
            }

            if (outIrradianceValues != null)
            {
                var shFile = Path.Combine(folder, "sh.txt");
                var lines  = File.ReadAllLines(shFile);
                foreach (var line in lines)
                {
                    var index1 = line.IndexOf('(');
                    var index2 = line.IndexOf(')');
                    if (index1 != -1 && index2 != -1)
                    {
                        var str = line.Substring(index1 + 1, index2 - index1 - 1).Trim();

                        var strs = str.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
                        if (strs.Length != 3)
                        {
                            error = "Unable to parse \"sh.txt\".";
                            return(false);
                        }

                        var x = double.Parse(strs[0].Trim());
                        var y = double.Parse(strs[1].Trim());
                        var z = double.Parse(strs[2].Trim());

                        outIrradianceValues.Add(new Vector3(x, y, z));
                    }
                }
            }

            DeleteDirectory(tempDirectory);

            error = "";
            return(true);
        }
        public void UpdateCaptureCubemap()
        {
            if (Mode.Value != ModeEnum.Capture)
            {
                return;
            }

            Component_Image texture     = null;
            Component_Image textureRead = null;

            try
            {
                //create

                var resolution = Resolution.Value;
                var hdr        = HDR.Value;

                var size = int.Parse(resolution.ToString().Replace("_", ""));
                //!!!!16 бит достаточно, тогда нужно поддержку для Image2D
                PixelFormat format = hdr ? PixelFormat.Float32RGBA : PixelFormat.A8R8G8B8;
                //PixelFormat format = hdr ? PixelFormat.Float16RGBA : PixelFormat.A8R8G8B8;

                texture               = ComponentUtility.CreateComponent <Component_Image>(null, true, false);
                texture.CreateType    = Component_Image.TypeEnum._2D;
                texture.CreateSize    = new Vector2I(size, size);
                texture.CreateMipmaps = false;
                texture.CreateFormat  = format;
                texture.CreateUsage   = Component_Image.Usages.RenderTarget;
                texture.CreateFSAA    = 0;
                texture.Enabled       = true;

                var renderTexture = texture.Result.GetRenderTarget(0, 0);
                //!!!!
                var viewport = renderTexture.AddViewport(true, false);
                //var viewport = renderTexture.AddViewport( false, false );
                viewport.Mode          = Viewport.ModeEnum.ReflectionProbeCubemap;
                viewport.AttachedScene = ParentScene;

                textureRead               = ComponentUtility.CreateComponent <Component_Image>(null, true, false);
                textureRead.CreateType    = Component_Image.TypeEnum._2D;
                textureRead.CreateSize    = new Vector2I(size, size);
                textureRead.CreateMipmaps = false;
                textureRead.CreateFormat  = format;
                textureRead.CreateUsage   = Component_Image.Usages.ReadBack | Component_Image.Usages.BlitDestination;
                textureRead.CreateFSAA    = 0;
                textureRead.Enabled       = true;
                //!!!!
                textureRead.Result.PrepareNativeObject();

                //render
                var image2D = new ImageUtility.Image2D(PixelFormat.Float32RGB, new Vector2I(size * 4, size * 3));

                var position = Transform.Value.Position;

                for (int face = 0; face < 6; face++)
                {
                    Vector3 dir = Vector3.Zero;
                    Vector3 up  = Vector3.Zero;

                    //flipped
                    switch (face)
                    {
                    case 0: dir = -Vector3.YAxis; up = Vector3.ZAxis; break;

                    case 1: dir = Vector3.YAxis; up = Vector3.ZAxis; break;

                    case 2: dir = Vector3.ZAxis; up = -Vector3.XAxis; break;

                    case 3: dir = -Vector3.ZAxis; up = Vector3.XAxis; break;

                    case 4: dir = Vector3.XAxis; up = Vector3.ZAxis; break;

                    case 5: dir = -Vector3.XAxis; up = Vector3.ZAxis; break;
                    }

                    //!!!!renderingPipelineOverride

                    var scene        = ParentScene;
                    var cameraEditor = scene.Mode.Value == Component_Scene.ModeEnum._2D ? scene.CameraEditor2D.Value : scene.CameraEditor.Value;
                    if (cameraEditor == null)
                    {
                        cameraEditor = new Component_Camera();
                    }

                    var cameraSettings = new Viewport.CameraSettingsClass(viewport, 1, 90, NearClipPlane.Value, FarClipPlane.Value, position, dir, up, ProjectionType.Perspective, 1, cameraEditor.Exposure, cameraEditor.EmissiveFactor, renderSky: RenderSky);

                    viewport.Update(true, cameraSettings);

                    //clear temp data
                    viewport.RenderingContext.MultiRenderTarget_DestroyAll();
                    viewport.RenderingContext.DynamicTexture_DestroyAll();

                    texture.Result.GetRealObject(true).BlitTo(viewport.RenderingContext.CurrentViewNumber, textureRead.Result.GetRealObject(true), 0, 0);

                    //get data
                    var totalBytes = PixelFormatUtility.GetNumElemBytes(format) * size * size;
                    var data       = new byte[totalBytes];
                    unsafe
                    {
                        fixed(byte *pBytes = data)
                        {
                            var demandedFrame = textureRead.Result.GetRealObject(true).Read((IntPtr)pBytes, 0);

                            while (RenderingSystem.CallBgfxFrame() < demandedFrame)
                            {
                            }
                        }
                    }

                    Vector2I index = Vector2I.Zero;
                    switch (face)
                    {
                    case 1: index = new Vector2I(2, 1); break;

                    case 0: index = new Vector2I(0, 1); break;

                    case 2: index = new Vector2I(1, 0); break;

                    case 3: index = new Vector2I(1, 2); break;

                    case 4: index = new Vector2I(1, 1); break;

                    case 5: index = new Vector2I(3, 1); break;
                    }
                    //switch( face )
                    //{
                    //case 0: index = new Vector2I( 2, 1 ); break;
                    //case 1: index = new Vector2I( 0, 1 ); break;
                    //case 2: index = new Vector2I( 1, 0 ); break;
                    //case 3: index = new Vector2I( 1, 2 ); break;
                    //case 4: index = new Vector2I( 1, 1 ); break;
                    //case 5: index = new Vector2I( 3, 1 ); break;
                    //}

                    var faceImage = new ImageUtility.Image2D(format, new Vector2I(size, size), data);

                    //flip by X
                    var faceImageFlip = new ImageUtility.Image2D(format, new Vector2I(size, size));
                    for (int y = 0; y < size; y++)
                    {
                        for (int x = 0; x < size; x++)
                        {
                            var pixel = faceImage.GetPixel(new Vector2I(x, y));
                            faceImageFlip.SetPixel(new Vector2I(size - 1 - x, y), pixel);
                        }
                    }

                    image2D.Blit(index * size, faceImageFlip);
                }

                //reset alpha channel
                for (int y = 0; y < image2D.Size.Y; y++)
                {
                    for (int x = 0; x < image2D.Size.X; x++)
                    {
                        var pixel = image2D.GetPixel(new Vector2I(x, y));
                        pixel.W = 1.0f;
                        image2D.SetPixel(new Vector2I(x, y), pixel);
                    }
                }

                var destRealFileName = VirtualPathUtility.GetRealPathByVirtual(GetDestVirtualFileName());

                if (!Directory.Exists(Path.GetDirectoryName(destRealFileName)))
                {
                    Directory.CreateDirectory(Path.GetDirectoryName(destRealFileName));
                }

                if (!ImageUtility.Save(destRealFileName, image2D.Data, image2D.Size, 1, image2D.Format, 1, 0, out var error))
                {
                    throw new Exception(error);
                }

                //delete Gen files
                var names = new string[] { "_Gen.info", "_GenEnv.dds", "_GenIrr.dds" };
                foreach (var name in names)
                {
                    var fileName2 = VirtualPathUtility.GetRealPathByVirtual(destRealFileName + name);
                    if (File.Exists(fileName2))
                    {
                        File.Delete(fileName2);
                    }
                }
            }
            catch (Exception e)
            {
                Log.Error(e.Message);
            }
            finally
            {
                texture?.Dispose();
                textureRead?.Dispose();
            }

            processedCubemapNeedUpdate = true;
        }