private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow, GameScreen[] screensToLoad) { this.loadingIsSlow = loadingIsSlow; this.screensToLoad = screensToLoad; TransitionOnTime = TimeSpan.FromSeconds(0.5); }
public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; if (isInitialized) screen.LoadContent (); screens.Add (screen); }
public void RemoveScreen(GameScreen screen) { if (isInitialized) screen.UnloadContent (); screens.Remove (screen); screensToUpdate.Remove (screen); }