private void tmrPaint_Tick(object sender, EventArgs e) { // limpia opengl Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT); //dibuja la escena controladora.DrawScene(); //cambia los buffer Winapi.SwapBuffers(hdc); //termina de pintar Gl.glFlush(); if (started) { score += 1; count1++; count2++; levelCount++; if (levelCount == 450) { level++; AsteroidGenerator.GenerateAsteroid(35, false); lblLevel.Text = level.ToString(); levelCount = 0; } if (count1 == 4) { lblScore.Text = score.ToString(); count1 = 0; lives = controladora.Nave.Vidas; } if (count2 == 20) { ShowLife(lives); count2 = 0; if (lives == 0) { started = false; MessageBox.Show("Game Over"); controladora.ResetGame(); score = 0; level = 1; lives = 3; started = true; count1 = 0; count2 = 0; lblLevel.Text = level.ToString(); } } } }
private void tmrPaint_Tick(object sender, EventArgs e) { // opengl clean Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT); //Draw the scene con.DrawScene(); //Change the buffer Winapi.SwapBuffers(hdc); //Finish painting Gl.glFlush(); if (started) { score += 1; count1++; count2++; levelCount++; if (levelCount == 450) { level++; AsteroidGenerator.GenerateAsteroid(35, false); lblLevel.Text = level.ToString(); levelCount = 0; } if (count1 == 4) { lblScore.Text = score.ToString(); count1 = 0; lives = con.Nave.Lives; } if (count2 == 20) { ShowLife(lives); count2 = 0; if (lives == 0) { started = false; MessageBox.Show("Game Over"); con.ResetGame(); score = 0; level = 1; lives = 3; started = true; count1 = 0; count2 = 0; lblLevel.Text = level.ToString(); } } } }