private void GlControl_Map_RenderDo(object sender, PaintEventArgs e) { if (!openglControlMapCanUse) { return; } if (Settings.CurrentMap != Settings.CurrentMapSwitchTo) { Settings.CurrentMap = Settings.CurrentMapSwitchTo; HelperOpenGL.GlControl_LoadMapTexture(Settings.CurrentMap); } HelperOpenGL.GlControl_MakeCurrent(openglControlMap); HelperOpenGL.GlControl_SetupViewport(openglControlMap.Width, openglControlMap.Height); HelperOpenGL.GlControl_DrawStart(); HelperOpenGL.GlControl_Draw_Map(openglControlMapDragOffsetX, openglControlMapDragOffsetY); // Render real or test objects if (!Settings.DemoMode) { GlControl_Map_PrepareObjects(); } else { GlControl_Map_PrepareTestObjects(openglControlMap); } GlControl_Map_RenderObjects(); HelperOpenGL.GlControl_Draw_End(openglControlMap); renderMapComplete = true; }
public void GlControl_Map_Load(object sender, EventArgs e) { GL.ClearColor(Color.Black); HelperOpenGL.GlControl_LoadTextures(); HelperOpenGL.GlControl_GenerateFonts(); }
private void GlControl_Map_RenderObjects() { // Draw all the geometry. HelperOpenGL.OpenglMapText.ForEach(u => { HelperOpenGL.GlControl_DrawText(u.structs.Text, u.structs.DrawColor, u.structs.Size, u.structs.MapPosX, u.structs.MapPosZ, u.structs.TextOutline); }); HelperOpenGL.OpenglMapIcons.ForEach(u => { HelperOpenGL.GlControl_DrawIcons(u.structs.Text, u.structs.MapPosX, u.structs.MapPosZ, u.structs.DrawColor, u.structs.Rotation); }); HelperOpenGL.OpenglMapGeometry.ForEach(u => { switch (u.structs.Text) { case "line": HelperOpenGL.GlControl_DrawLines(u.structs.Size, u.structs.MapPosX, u.structs.MapPosZ, u.structs.MapPosXend, u.structs.MapPosZend, u.structs.DrawColor); break; case "point": HelperOpenGL.GlControl_DrawPoint(u.structs.Size, u.structs.MapPosX, u.structs.MapPosZ, u.structs.DrawColor); break; case "linestripple": HelperOpenGL.GlControl_DrawLinesStripped(u.structs.Size, u.structs.MapPosX, u.structs.MapPosZ, u.structs.MapPosXend, u.structs.MapPosZend, u.structs.DrawColor); break; case "linestripple_invert": HelperOpenGL.GlControl_DrawLinesStripped(u.structs.Size, u.structs.MapPosX, u.structs.MapPosZ, u.structs.MapPosXend, u.structs.MapPosZend, u.structs.DrawColor, true); break; case "circle": HelperOpenGL.GlControl_DrawCircle(u.structs.Size, u.structs.MapPosX, u.structs.MapPosZ, u.structs.DrawColor); break; case "circlefill": HelperOpenGL.GlControl_DrawCircleFill(u.structs.Size, u.structs.MapPosX, u.structs.MapPosZ, u.structs.DrawColor); break; default: break; } }); // And clear as we dont need it anymore. HelperOpenGL.OpenglMapGeometry.Clear(); HelperOpenGL.OpenglMapIcons.Clear(); HelperOpenGL.OpenglMapText.Clear(); }
private void GlControl_Map_Resize(object sender, EventArgs e) { HelperOpenGL.GlControl_Refresh(openglControlMap); }
private void RenderTimerTick(object source, ElapsedEventArgs e) { if (Settings.DemoMode) { // Force repaint event. if (renderMapComplete) { renderMapComplete = false; HelperOpenGL.GlControl_Refresh(openglControlMap); RenderOverlay(); } } ThreadHelper.SetText(this, textBoxAddressBase, reader.GameBaseAddress.ToString("X")); ThreadHelper.SetText(this, textBoxAddressGameWorld, reader.GameWorldPointer.ToString("X")); ThreadHelper.SetText(this, textBoxAddressLocalGameWorld, reader.LocalGameWorldPointer.ToString("X")); ThreadHelper.SetText(this, textBoxFPSCamera, reader.CameraPointer.ToString("X")); ThreadHelper.SetText(this, textBoxPID, Settings.GamePIDCurrent.ToString()); if (Settings.MapCenterMap && !mouseFormButtonDown) { myCoordForMapCenterX = (int)Math.Round(Helper.myPosXingame) * Settings.MapZoomLevelFromZoomLevels * openglInvertMap; myCoordForMapCenterY = (int)Math.Round(Helper.myPosZingame) * Settings.MapZoomLevelFromZoomLevels * openglInvertMap; openglControlMapDragOffsetX = (int)Math.Round(myCoordForMapCenterX * -1); openglControlMapDragOffsetY = (int)Math.Round(myCoordForMapCenterY * -1); openglControlMapMouseDragOffsetTempX = openglControlMapDragOffsetX; openglControlMapMouseDragOffsetTempY = openglControlMapDragOffsetY; } // Aggressive Mode if (Aggressive.PlayerTargetsListEquipmentViewNeedsUpdate) { listViewEquipment.Invoke(new Action(() => { listViewEquipment.Items.Clear(); for (int i = Aggressive.PlayerTargetsDictEquipment.Count - 1; i >= 0; i--) { string[] listEntry = new string[3]; listEntry[0] = Aggressive.PlayerTargetsDictEquipment.ElementAt(i).Value; listEntry[1] = Aggressive.PlayerTargetsDictEquipment.ElementAt(i).Key.ToString(); listEntry[2] = Aggressive.PlayerTargetsDictProfile.ElementAt(i).Key.ToString(); ListViewItem listItem = new ListViewItem(listEntry); listViewEquipment.Items.Add(listItem); } })); Aggressive.PlayerTargetsListEquipmentViewNeedsUpdate = false; } // Force repaint event. if (HelperOpenGL.PlayerListToRenderComplete) { HelperOpenGL.PlayerListToRenderFinal.Clear(); HelperOpenGL.PlayerListToRenderFinal.AddRange(HelperOpenGL.PlayerListToRenderPre); HelperOpenGL.PlayerListToRenderComplete = false; if (HelperOpenGL.LootListToRenderComplete) { HelperOpenGL.LootListToRenderFinal.Clear(); HelperOpenGL.LootListToRenderFinal.AddRange(HelperOpenGL.LootListToRenderPre); HelperOpenGL.LootListToRenderComplete = false; } HelperOpenGL.GlControl_Refresh(openglControlMap); RenderOverlay(); } if (buttonStartStop.Text == "Stop") { renderTimer.Start(); } }