// Start is called before the first frame update
 private void Start()
 {
     Application.targetFrameRate = 300;
     Camera = new NativeCameraComponent(id, width, height, fps);
     Camera.StartPreview();
     Debug.Log(Camera.ToString());
 }
 // Start is called before the first frame update
 void Start()
 {
     Application.targetFrameRate = 300;
     CameraR = new NativeCameraComponent(idR, width, height, fps);
     CameraR.StartPreview();
     CameraL = new NativeCameraComponent(idL, width, height, fps);
     CameraL.StartPreview();
     Debug.Log(CameraR.ToString());
     Debug.Log(CameraL.ToString());
 }