Example #1
0
        IEnumerator SlavePlayer(Narration curr)
        {
            if (curr == null || !curr.HasSomethingToPlay())
            {
                yield break;
            }

            float timer           = 0;
            bool  skipPressed     = false;
            bool  continuePressed = false;
            float subDuration     = 0;
            float lastTimePressed = 0; //last time continue/skip button was pressed

            src.clip = null;
            //prepare AudioSource if the Narration is singleAudio or looping
            if (curr.singleAudio_MultiSub && curr.mainAudio != null)
            {
                src.clip = curr.mainAudio;
            }
            if (curr.LoopAudioForDuration)
            {
                src.loop    = true;
                subDuration = .01f;//to prevent infinite looping
            }
            else
            {
                src.loop = false;
                if (curr.singleAudio_MultiSub && curr.mainAudio != null)
                {
                    src.Play();
                }
            }

            //IF NO PHRASES/SUBS AND MAIN AUDIO IS NON-LOOPING
            if ((curr.phrases == null || curr.phrases.Length <= 0) && curr.singleAudio_MultiSub && curr.mainAudio != null && src.isPlaying)
            {
                subDuration = curr.mainAudio.length;
                subManager.DisplaySubtitle("", curr.mainAudio.length, !pressToContinue);
                //while time left OR continue isn't yet pressed
                subDuration += .05f;
                while (timer < subDuration)
                {
                    Debug.Log("nm time: " + timer);
                    if (interrupt)
                    {
                        yield break;
                    }
                    //check for continue/skip button presses
                    if ((pressToContinue || pressToSkip) && (timer - lastTimePressed > 0.3f))
                    {
                        if (Input.GetButtonUp(buttonName))
                        {
                            lastTimePressed = timer;
                            if (pressToSkip && !skipPressed)
                            {
                                skipPressed = true;
                                src.Stop();
                                src.clip = null;
                                subManager.Hurry();
                                if (!pressToContinue)
                                {
                                    break;
                                }
                            }
                            else if (pressToContinue && (!pressToSkip || skipPressed))
                            {
                                if (!skipPressed)
                                {
                                    src.Stop();
                                    src.clip = null;
                                }
                                subManager.Stop();
                                break;
                            }
                        }
                    }
                    timer += Time.deltaTime;
                    yield return(null);
                }
                src.Stop();
                src.clip = null;
                //pause between narrations
                if (!pressToContinue && pauseBetweenNarrations > 0)
                {
                    yield return(new WaitForSeconds(pauseBetweenNarrations));
                }
                //Force player to hit the Continue button if necessarys
                while (pressToContinue)
                {
                    if (interrupt)
                    {
                        yield  break;
                    }
                    if (Input.GetButtonUp(buttonName))
                    {
                        subManager.Stop();
                        yield break;
                    }
                    yield return(null);
                }
                yield break;
            }

            //ELSE IF HAS PHRASES/SUBS, PROCESS EACH HERE
            for (int i = 0; i < curr.phrases.Length; i++)
            {
                if (!curr.phrases[i].HasSomethingToPlay())
                {
                    continue;                                        //is an empty phrase, so skip
                }
                skipPressed     = false;
                continuePressed = false;
                timer           = 0;
                lastTimePressed = 0;

                Phrase curPhrase = curr.phrases[i];
                subDuration = curPhrase.duration;
                //play the audio
                if (curr.LoopAudioForDuration && curr.singleAudio_MultiSub && curr.mainAudio != null)
                {
                    src.clip = curr.mainAudio;
                    src.Play();
                }
                else if (!curr.singleAudio_MultiSub && curPhrase.audio != null)
                {
                    src.clip = curPhrase.audio;
                    src.Play();
                }
                if (subManager != null)
                {
                    subManager.DisplaySubtitle(Assets.Script.Manager.manager.GetTranslation(curPhrase.text), subDuration, !pressToContinue);
                }
                //subManager.DisplaySubtitle(curPhrase.text, subDuration, !pressToContinue);
                if (subDuration <= 0)
                {
                    subDuration = defaultPhraseDuration;
                    if (subManager != null)
                    {
                        subDuration = defaultPhraseDuration;
                    }
                    if (subDuration <= 0)
                    {
                        subDuration = 0.05f;
                    }
                }

                //while time left OR continue isn't yet pressed
                subDuration += .05f;
                while (timer < subDuration)
                {
                    if (interrupt)
                    {
                        yield break;
                    }
                    //check for and handle continue/skip button presses
                    if ((pressToContinue || pressToSkip) && (timer - lastTimePressed > 0.3f))
                    {
                        if (Input.GetButtonUp(buttonName))
                        {
                            lastTimePressed = timer;
                            if (pressToSkip && !skipPressed)
                            {
                                skipPressed = true;
                                src.Stop();
                                src.clip = null;
                                subManager.Hurry();
                                if (!pressToContinue)
                                {
                                    break;
                                }
                            }
                            else if (pressToContinue && (!pressToSkip || skipPressed))
                            {
                                if (!skipPressed)
                                {
                                    src.Stop();
                                    src.clip = null;
                                }
                                subManager.Stop();
                                break;//end the loop
                            }
                        }
                    }
                    timer += Time.deltaTime;
                    yield return(null);
                }

                if (!(curr.singleAudio_MultiSub && !curr.LoopAudioForDuration && (i + 1 < curr.phrases.Length)))
                {
                    src.Stop();
                    src.clip = null;
                }

                //Force player to hit the Continue button if they haven't and is required
                while ((!continuePressed) && pressToContinue)
                {
                    if (interrupt)
                    {
                        yield break;
                    }
                    if (Input.GetButtonUp(buttonName))
                    {
                        subManager.Stop();
                        src.Stop();
                        src.clip = null;
                        break;
                    }
                    yield return(null);
                }
            }
            src.Stop();
            src.clip = null;
            yield break;
        }