private void base_MouseUp(object sender, MouseEventArgs e)
        {
            Cursor = CustomCursor.Load("Default.CUR");

            string body = World.Building[BuildingID].Description + Environment.NewLine + Environment.NewLine;

            if (BuildingID != 0)
            {
                body += "Maintenance: " + World.Building[BuildingID].Maintenance;

                if (World.Building[BuildingID].Income != 0)
                {
                    body += Environment.NewLine + "Income: " + World.Building[BuildingID].Income;
                }
                if (World.Building[BuildingID].AttackBonus != 0)
                {
                    body += Environment.NewLine + "Attack Bonus: " + World.Building[BuildingID].AttackBonus;
                }
                if (World.Building[BuildingID].DefenceBonus != 0)
                {
                    body += Environment.NewLine + "Defence Bonus: " + World.Building[BuildingID].DefenceBonus;
                }
                if (World.Building[BuildingID].RecruitmentBonus != 0)
                {
                    body += Environment.NewLine + "Recruitment Bonus: " + World.Building[BuildingID].RecruitmentBonus;
                }
                if (World.Building[BuildingID].ReligionInfluence != 0)
                {
                    body += Environment.NewLine + "Religion Influence: " + World.Building[BuildingID].ReligionInfluence;
                }
            }
            else
            {
                if (World.Region[RegionID].Type == RegionType.Capital)
                {
                    body += "Income: " + World.BaseRegionIncome * 2;
                }
                else
                {
                    body += "Income: " + World.BaseRegionIncome;
                }
            }

            if (e.Button == MouseButtons.Left)
            {
                Notice.Show(body, BuildingName, "Buildings\\" + BuildingName);
            }
            else if (e.Button == MouseButtons.Right)
            {
                if (BuildingID != 0)
                {
                    if (Notice.Show(
                            "Do you want to demolish this building?",
                            BuildingName, "Buildings\\" + BuildingName) == DialogResult.Yes)
                    {
                        MessageBox.Show("Inca nu se pot sterge cladirile decat din meniu sau din consola cu 'region removebuilding <regId> <buildingId>'");
                    }
                    else
                    {
                        Notice.Show("You cannot demolish this building!", BuildingName, "Buildings\\" + BuildingName);
                    }
                }
            }
        }