Example #1
0
        public virtual void RenderTriangles(IntPtr UPtr, NVGPaint *Paint, NVGCompositeOpState Op, NVGScissor *Scsr, NVGVertex *Vrts, int Num)
        {
            NVGVertex[] VrtsArr = new NVGVertex[Num];
            for (int i = 0; i < Num; i++)
            {
                VrtsArr[i] = Vrts[i];
            }

            RenderTrianglesSafe(UPtr, *Paint, Op, *Scsr, VrtsArr);
        }
Example #2
0
        public virtual void RenderStroke(IntPtr UPtr, NVGPaint *Paint, NVGCompositeOpState Op, NVGScissor *Scsr, float Fringe, float StrokeWdth, NVGPath *Paths, int Num)
        {
            NVGPath[] PathsArr = new NVGPath[Num];
            for (int i = 0; i < Num; i++)
            {
                PathsArr[i] = Paths[i];
            }

            RenderStrokeSafe(UPtr, *Paint, Op, *Scsr, Fringe, StrokeWdth, PathsArr);
        }
Example #3
0
        // TODO
        public virtual void RenderFill(IntPtr UPtr, NVGPaint *Paint, NVGCompositeOpState Op, NVGScissor *Scsr, float Fringe, float *Bounds, NVGPath *Paths, int Num)
        {
            NVGPath[] PathsArr = new NVGPath[Num];
            for (int i = 0; i < Num; i++)
            {
                PathsArr[i] = Paths[i];
            }

            RenderFillSafe(UPtr, *Paint, Op, *Scsr, Fringe, new float[] { Bounds[0], Bounds[1], Bounds[2], Bounds[3] }, PathsArr);
        }
Example #4
0
 public abstract void RenderTrianglesSafe(IntPtr UPtr, NVGPaint Paint, NVGCompositeOpState Op, NVGScissor Scsr, NVGVertex[] Vrts);
Example #5
0
 public abstract void RenderStrokeSafe(IntPtr UPtr, NVGPaint Paint, NVGCompositeOpState Op, NVGScissor Scsr, float Fringe, float StrokeWdth, NVGPath[] Paths);
Example #6
0
 public abstract void RenderFillSafe(IntPtr UPtr, NVGPaint Paint, NVGCompositeOpState Op, NVGScissor Scsr, float Fringe, float[] Bounds, NVGPath[] Paths);