protected override void OnStart()
		{
			var scene = new ReactiveScene();
			var layer = new ReactiveLayer2D();

			var layout = new LinearPanel()
			{
				ItemSpan = new Vector2DF(0, 36),
				Position = new Vector2DF(20, 20),
			};
			layout.SetEasingBehaviorUp(EasingStart.StartRapidly2, EasingEnd.EndSlowly3, 10);
			Func<Object2D> cursorCreator = () => new TextureObject2D()
			{
				Texture = Engine.Graphics.CreateTexture2D("ListCursor.png"),
				Color = new Color(0, 255, 0, 128),
			};

			selector = new MultiSelector<int, Control>(CreateController(), layout, cursorCreator)
			{
				Loop = true,
				CursorOffset = new Vector2DF(-5, -3),
			};
			selector.Cursor.Texture = Engine.Graphics.CreateTexture2D("ListCursor.png");
			selector.BindKey(Control.Down, Control.Up, Control.Decide, Control.Cancel, Control.Sub);
			selector.SetEasingBehaviorUp(EasingStart.StartRapidly2, EasingEnd.EndSlowly3, 10);

			font = Engine.Graphics.CreateDynamicFont("", 20, new Color(255, 255, 255, 255), 0, new Color(0, 0, 0, 255));
			for(int i = 0; i < 8; i++)
			{
				var obj = new ListItem()
				{
					Text = $"選択肢{i}",
					Font = font,
				};
				Engine.AddObject2D(obj);
				selector.AddChoice(i, obj);
			}

			var moveSound = Engine.Sound.CreateSoundSource("kachi38.wav", true);
			var decideSound = Engine.Sound.CreateSoundSource("pi78.wav", true);
			var cancelSound = Engine.Sound.CreateSoundSource("pi11.wav", true);

			selector.OnSelectionChanged.Subscribe(i => Engine.Sound.Play(moveSound));
			selector.OnDecide.Subscribe(i => Engine.Sound.Play(decideSound));
			selector.OnCancel.Subscribe(i => Engine.Sound.Play(cancelSound));
			selector.OnAdd.Subscribe(i => Engine.Sound.Play(decideSound));
			selector.OnRemove.Subscribe(i => Engine.Sound.Play(cancelSound));
			selector.OnDecideForMulti.Subscribe(xs =>
			{
				foreach(var x in xs.ToList())
				{
					selector.GetItemForChocie(x)?.Dispose();
					selector.RemoveChoice(x);
				}
			});

			Engine.ChangeScene(scene);
			scene.AddLayer(layer);
			layer.AddObject(selector);
		}
        protected override void OnStart()
        {
            collection = new ObservableCollection<int>();

			var scene = new ReactiveScene();
			var layer = new ReactiveLayer2D();

            var layout = new LinearPanel()
            {
                ItemSpan = new Vector2DF(0, 36),
            };

            var selector = new Selector<int, Control>(CreateController(), layout);
            selector.Cursor.Texture = Engine.Graphics.CreateTexture2D("ListCursor.png");
            selector.BindKey(Control.Down, Control.Up, Control.Decide, Control.Cancel);
            selector.Loop = true;

            font = Engine.Graphics.CreateDynamicFont("", 20, new Color(255, 255, 255, 255), 0, new Color(0, 0, 0, 255));
            CollectionBinderForSelector<int>.Bind(selector, collection, c => new ListItem()
            {
                Font = font,
                Text = $"追加アイテム{c}",
            }, false);

			Engine.ChangeScene(scene);
			scene.AddLayer(layer);
			layer.AddObject(selector);
        }
Example #3
0
        protected override void OnStart()
        {
			var scene = new ReactiveScene();
			var layer = new ReactiveLayer2D();

            var controller = new KeyboardController<int>();
            controller.BindKey(Keys.Down, 0);
            controller.BindKey(Keys.Up, 1);
            controller.BindKey(Keys.Z, 2);
            controller.BindKey(Keys.X, 3);

            var layout = new LinearPanel()
            {
                ItemSpan = new Vector2DF(0, 36),
                Position = new Vector2DF(20, 20),
            };
            layout.SetEasingBehaviorUp(EasingStart.StartRapidly2, EasingEnd.EndSlowly3, 10);
            selector = new Selector<int, int>(controller, layout)
            {
                Loop = true,
                CursorOffset = new Vector2DF(-5, -3),
            };
			selector.Cursor.Texture = Engine.Graphics.CreateTexture2D("ListCursor.png");
			selector.BindKey(0, 1, 2, 3);
            selector.SetEasingBehaviorUp(EasingStart.StartRapidly2, EasingEnd.EndSlowly3, 10);

            font = Engine.Graphics.CreateDynamicFont("", 20, new Color(255, 255, 255, 255), 0, new Color(0, 0, 0, 255));
            for(int i = 0; i < 8; i++)
            {
                var obj = new ListItem()
                {
                    Text = $"選択肢{i}",
                    Font = font,
                };
                Engine.AddObject2D(obj);
                selector.AddChoice(i, obj);
            }

            var moveSound = Engine.Sound.CreateSoundSource("kachi38.wav", true);
            var decideSound = Engine.Sound.CreateSoundSource("pi78.wav", true);
            var cancelSound = Engine.Sound.CreateSoundSource("pi11.wav", true);

            selector.OnSelectionChanged.Subscribe(i => Engine.Sound.Play(moveSound));
            selector.OnDecide.Subscribe(i =>
            {
                Engine.Sound.Play(decideSound);
            });
            selector.OnCancel.Subscribe(i =>
            {
                Engine.Sound.Play(cancelSound);
            });

			Engine.ChangeScene(scene);
			scene.AddLayer(layer);
			layer.AddObject(selector);
		}