/// <summary> /// Signals an event. This will dispatch a notification to all subscribed handlers. /// Returns TRUE if anyone was subscribed to the event, FALSE otherwise. /// </summary> /// <param name="evt"></param> /// <param name="target"></param> /// <returns></returns> public static int SignalEvent(string evt, NWGameObject target) { NWNXCore.NWNX_PushArgumentObject("NWNX_Events", "SIGNAL_EVENT", target); NWNXCore.NWNX_PushArgumentString("NWNX_Events", "SIGNAL_EVENT", evt); NWNXCore.NWNX_CallFunction("NWNX_Events", "SIGNAL_EVENT"); return(NWNXCore.NWNX_GetReturnValueInt("NWNX_Events", "SIGNAL_EVENT")); }
/// <summary> /// Returns an object from the provided object ID. /// This is the counterpart to ObjectToString. /// </summary> /// <param name="id"></param> /// <returns></returns> public static NWGameObject StringToObject(string id) { string sFunc = "StringToObject"; NWNXCore.NWNX_PushArgumentString(NWNX_Object, sFunc, id); NWNXCore.NWNX_CallFunction(NWNX_Object, sFunc); return(NWNXCore.NWNX_GetReturnValueObject(NWNX_Object, sFunc)); }
/// <summary> /// Sets the dialog resref of the object. /// </summary> /// <param name="obj"></param> /// <param name="dialog"></param> public static void SetDialogResref(NWGameObject obj, string dialog) { string sFunc = "SetDialogResref"; NWNXCore.NWNX_PushArgumentString(NWNX_Object, sFunc, dialog); NWNXCore.NWNX_PushArgumentObject(NWNX_Object, sFunc, obj); NWNXCore.NWNX_CallFunction(NWNX_Object, sFunc); }
/// <summary> /// Deserialize the object. The object will be created outside of the world and /// needs to be manually positioned at a location/inventory. /// </summary> /// <param name="serialized"></param> /// <returns></returns> public static NWGameObject Deserialize(string serialized) { string sFunc = "Deserialize"; NWNXCore.NWNX_PushArgumentString(NWNX_Object, sFunc, serialized); NWNXCore.NWNX_CallFunction(NWNX_Object, sFunc); return(NWNXCore.NWNX_GetReturnValueObject(NWNX_Object, sFunc)); }
// Convert unpacked itemproperty structure to native type. public static Core.ItemProperty PackIP(ItemPropertyUnpacked itemProperty) { const string sFunc = "PackIP"; NWNXCore.NWNX_PushArgumentString(PLUGIN_NAME, sFunc, itemProperty.Tag); NWNXCore.NWNX_PushArgumentObject(PLUGIN_NAME, sFunc, itemProperty.Creator); NWNXCore.NWNX_PushArgumentInt(PLUGIN_NAME, sFunc, itemProperty.SpellID); NWNXCore.NWNX_PushArgumentInt(PLUGIN_NAME, sFunc, itemProperty.IsUseable ? 1 : 0); NWNXCore.NWNX_PushArgumentInt(PLUGIN_NAME, sFunc, itemProperty.ChanceToAppear); NWNXCore.NWNX_PushArgumentInt(PLUGIN_NAME, sFunc, itemProperty.UsesPerDay); NWNXCore.NWNX_PushArgumentInt(PLUGIN_NAME, sFunc, itemProperty.Param1Value); NWNXCore.NWNX_PushArgumentInt(PLUGIN_NAME, sFunc, itemProperty.Param1); NWNXCore.NWNX_PushArgumentInt(PLUGIN_NAME, sFunc, itemProperty.CostTableValue); NWNXCore.NWNX_PushArgumentInt(PLUGIN_NAME, sFunc, itemProperty.CostTable); NWNXCore.NWNX_PushArgumentInt(PLUGIN_NAME, sFunc, itemProperty.SubType); NWNXCore.NWNX_PushArgumentInt(PLUGIN_NAME, sFunc, itemProperty.Property); NWNXCore.NWNX_CallFunction(PLUGIN_NAME, sFunc); return(NWNXCore.NWNX_GetReturnValueItemProperty(PLUGIN_NAME, sFunc)); }
/// <summary> /// Retrieves the event data for the currently executing script. /// THIS SHOULD ONLY BE CALLED FROM WITHIN AN EVENT HANDLER. /// </summary> /// <param name="tag"></param> /// <returns></returns> public static string GetEventDataString(string tag) { NWNXCore.NWNX_PushArgumentString("NWNX_Events", "GET_EVENT_DATA", tag); NWNXCore.NWNX_CallFunction("NWNX_Events", "GET_EVENT_DATA"); return(NWNXCore.NWNX_GetReturnValueString("NWNX_Events", "GET_EVENT_DATA")); }
/// <summary> /// Pushes event data at the provided tag, which subscribers can access with GetEventData. /// This should be called BEFORE SignalEvent. /// </summary> /// <param name="tag"></param> /// <param name="data"></param> public static void PushEventData(string tag, string data) { NWNXCore.NWNX_PushArgumentString("NWNX_Events", "PUSH_EVENT_DATA", data); NWNXCore.NWNX_PushArgumentString("NWNX_Events", "PUSH_EVENT_DATA", tag); NWNXCore.NWNX_CallFunction("NWNX_Events", "PUSH_EVENT_DATA"); }
/// <summary> /// Scripts can subscribe to events. /// Some events are dispatched via the NWNX plugin (see NWNX_EVENTS_EVENT_* constants). /// Others can be signalled via script code (see NWNX_Events_SignalEvent). /// </summary> /// <param name="evt"></param> /// <param name="script"></param> public static void SubscribeEvent(string evt, string script) { NWNXCore.NWNX_PushArgumentString("NWNX_Events", "SUBSCRIBE_EVENT", script); NWNXCore.NWNX_PushArgumentString("NWNX_Events", "SUBSCRIBE_EVENT", evt); NWNXCore.NWNX_CallFunction("NWNX_Events", "SUBSCRIBE_EVENT"); }
/// <summary> /// Set the return value of the event. /// /// THIS SHOULD ONLY BE CALLED FROM WITHIN AN EVENT HANDLER. /// ONLY WORKS WITH THE FOLLOWING EVENTS: /// - Healer's Kit event /// - Listen/Spot Detection events -> "1" or "0" /// - OnClientConnectBefore -> Reason for disconnect if skipped /// - Ammo Reload event -> Forced ammunition returned /// - Trap events -> "1" or "0" /// - Sticky Player Name event -> "1" or "0" /// </summary> /// <param name="data"></param> public static void SetEventResult(string data) { NWNXCore.NWNX_PushArgumentString("NWNX_Events", "EVENT_RESULT", data); NWNXCore.NWNX_CallFunction("NWNX_Events", "EVENT_RESULT"); }