Example #1
0
 /// <summary>Sets the value of this vector to the normalization of vector v1.</summary>
 /// <remarks>Sets the value of this vector to the normalization of vector v1.</remarks>
 /// <param name="v1">the un-normalized vector</param>
 public void Normalize(Vector4d v1)
 {
     double norm;
     norm = 1.0 / Math.Sqrt(v1.x * v1.x + v1.y * v1.y + v1.z * v1.z + v1.w * v1.w);
     this.x = v1.x * norm;
     this.y = v1.y * norm;
     this.z = v1.z * norm;
     this.w = v1.w * norm;
 }
Example #2
0
 /// <summary>Constructs and initializes a Vector4f from the specified Vector4d.</summary>
 /// <remarks>Constructs and initializes a Vector4f from the specified Vector4d.</remarks>
 /// <param name="v1">the Vector4d containing the initialization x y z w data</param>
 public Vector4f(Vector4d v1)
     : base(v1)
 {
 }
Example #3
0
 /// <summary>Returns the dot product of this vector and vector v1.</summary>
 /// <remarks>Returns the dot product of this vector and vector v1.</remarks>
 /// <param name="v1">the other vector</param>
 /// <returns>the dot product of this vector and vector v1</returns>
 public double Dot(Vector4d v1)
 {
     return (this.x * v1.x + this.y * v1.y + this.z * v1.z + this.w * v1.w);
 }
Example #4
0
 /// <summary>
 /// Returns the (4-space) angle in radians between this vector and
 /// the vector parameter; the return value is constrained to the
 /// range [0,PI].
 /// </summary>
 /// <remarks>
 /// Returns the (4-space) angle in radians between this vector and
 /// the vector parameter; the return value is constrained to the
 /// range [0,PI].
 /// </remarks>
 /// <param name="v1">the other vector</param>
 /// <returns>the angle in radians in the range [0,PI]</returns>
 public double Angle(Vector4d v1)
 {
     double vDot = this.Dot(v1) / (this.Length() * v1.Length());
     if (vDot < -1.0)
     {
         vDot = -1.0;
     }
     if (vDot > 1.0)
     {
         vDot = 1.0;
     }
     return ((double)(Math.Acos(vDot)));
 }
Example #5
0
 /// <summary>
 /// Copies the matrix values in the specified column into the vector
 /// parameter.
 /// </summary>
 /// <remarks>
 /// Copies the matrix values in the specified column into the vector
 /// parameter.
 /// </remarks>
 /// <param name="column">the matrix column</param>
 /// <param name="v">the vector into which the matrix column values will be copied</param>
 public void GetColumn(int column, Vector4d v)
 {
     if (column == 0)
     {
         v.x = m00;
         v.y = m10;
         v.z = m20;
         v.w = m30;
     }
     else
     {
         if (column == 1)
         {
             v.x = m01;
             v.y = m11;
             v.z = m21;
             v.w = m31;
         }
         else
         {
             if (column == 2)
             {
                 v.x = m02;
                 v.y = m12;
                 v.z = m22;
                 v.w = m32;
             }
             else
             {
                 if (column == 3)
                 {
                     v.x = m03;
                     v.y = m13;
                     v.z = m23;
                     v.w = m33;
                 }
                 else
                 {
                     throw new IndexOutOfRangeException("Matrix4d getColumn");
                 }
             }
         }
     }
 }
Example #6
0
        /// <summary>Sets the specified row of this matrix4d to the Vector provided.</summary>
        /// <remarks>Sets the specified row of this matrix4d to the Vector provided.</remarks>
        /// <param name="row">the row number to be modified (zero indexed)</param>
        /// <param name="v">the replacement row</param>
        public void SetRow(int row, Vector4d v)
        {
            switch (row)
            {
                case 0:
                {
                    this.m00 = v.x;
                    this.m01 = v.y;
                    this.m02 = v.z;
                    this.m03 = v.w;
                    break;
                }

                case 1:
                {
                    this.m10 = v.x;
                    this.m11 = v.y;
                    this.m12 = v.z;
                    this.m13 = v.w;
                    break;
                }

                case 2:
                {
                    this.m20 = v.x;
                    this.m21 = v.y;
                    this.m22 = v.z;
                    this.m23 = v.w;
                    break;
                }

                case 3:
                {
                    this.m30 = v.x;
                    this.m31 = v.y;
                    this.m32 = v.z;
                    this.m33 = v.w;
                    break;
                }

                default:
                {
                    throw new IndexOutOfRangeException("Matrix4d setRow");
                }
            }
        }
Example #7
0
 /// <summary>Copies the matrix values in the specified row into the vector parameter.
 /// 	</summary>
 /// <remarks>Copies the matrix values in the specified row into the vector parameter.
 /// 	</remarks>
 /// <param name="row">the matrix row</param>
 /// <param name="v">the vector into which the matrix row values will be copied</param>
 public void GetRow(int row, Vector4d v)
 {
     if (row == 0)
     {
         v.x = m00;
         v.y = m01;
         v.z = m02;
         v.w = m03;
     }
     else
     {
         if (row == 1)
         {
             v.x = m10;
             v.y = m11;
             v.z = m12;
             v.w = m13;
         }
         else
         {
             if (row == 2)
             {
                 v.x = m20;
                 v.y = m21;
                 v.z = m22;
                 v.w = m23;
             }
             else
             {
                 if (row == 3)
                 {
                     v.x = m30;
                     v.y = m31;
                     v.z = m32;
                     v.w = m33;
                 }
                 else
                 {
                     throw new IndexOutOfRangeException("Matrix4d getRow");
                 }
             }
         }
     }
 }