public void Set(int _index, int _value) { Map(); FlexUtils.FastCopy(ref _value, 0, m_pointer, _index * m_stride, m_stride); }
public void Set(int _start, int _count, int[] _data) { Map(); FlexUtils.FastCopy(ref _data[0], 0, m_pointer, _start * m_stride, _count * m_stride); }
public void Set(int _index, Flex.CollisionGeometry _value) { Map(); FlexUtils.FastCopy(ref _value, 0, m_pointer, _index * m_stride, m_stride); }
public void Get(int _start, int _count, Flex.CollisionGeometry[] _data) { Map(); FlexUtils.FastCopy(m_pointer, _start * m_stride, ref _data[0], 0, _count * m_stride); }
public void Get(int _start, int _count, Quaternion[] _data) { Map(); FlexUtils.FastCopy(m_pointer, _start * m_stride, ref _data[0], 0, _count * m_stride); }
public void Get(int _index, ref Quaternion _value) { Map(); FlexUtils.FastCopy(m_pointer, _index * m_stride, ref _value, 0, m_stride); }
void Create() { m_actor = GetComponentInParent <FlexActor>(); if (m_actor == null) { Debug.LogError("_auxFlexDrawPartcles should be parented to a FlexActor"); Debug.Break(); } if (m_actor && m_actor.handle) { FlexExt.Instance instance = m_actor.handle.instance; int[] indices = new int[instance.numParticles]; if (instance.numParticles > 0) { FlexUtils.FastCopy(instance.particleIndices, indices); } m_mesh = new Mesh(); m_mesh.name = "Flex Particles"; m_mesh.vertices = new Vector3[1]; if (m_actor is FlexSoftActor) { int shapeCount = m_actor.asset.shapeOffsets.Length; m_indexBuffers = new ComputeBuffer[shapeCount]; m_particleMaterials = new Material[shapeCount]; m_mesh.subMeshCount = shapeCount; for (int i = 0; i < shapeCount; ++i) { int start = i == 0 ? 0 : m_actor.asset.shapeOffsets[i - 1]; int count = m_actor.asset.shapeOffsets[i] - start; m_mesh.SetIndices(new int[count], MeshTopology.Points, i); m_indexBuffers[i] = new ComputeBuffer(count, 4); int[] shape = new int[count]; for (int j = 0; j < count; ++j) { shape[j] = indices[m_actor.asset.shapeIndices[start + j]]; } m_indexBuffers[i].SetData(shape); m_particleMaterials[i] = new Material(Shader.Find(PARTICLES_SHADER)); m_particleMaterials[i].hideFlags = HideFlags.HideAndDontSave; } } else { m_mesh.subMeshCount = 1; m_mesh.SetIndices(new int[0], MeshTopology.Points, 0); m_mesh.SetIndices(new int[instance.numParticles], MeshTopology.Points, 0); m_indexBuffers = new ComputeBuffer[1]; if (instance.numParticles > 0) { m_indexBuffers[0] = new ComputeBuffer(instance.numParticles, sizeof(int)); m_indexBuffers[0].SetData(indices); } m_particleMaterials = new Material[1]; m_particleMaterials[0] = new Material(Shader.Find(PARTICLES_SHADER)); m_particleMaterials[0].hideFlags = HideFlags.HideAndDontSave; } m_mesh.bounds = m_actor.bounds; MeshFilter meshFilter = GetComponent <MeshFilter>(); meshFilter.mesh = m_mesh; MeshRenderer meshRenderer = GetComponent <MeshRenderer>(); meshRenderer.materials = m_particleMaterials; meshRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On; #if UNITY_EDITOR EditorUtility.SetSelectedRenderState(meshRenderer, EditorSelectedRenderState.Hidden); #endif UpdateMesh(); } }
public void UpdateShapes(FlexContainer.ParticleData _particleData) { int colliderCount = 0; foreach (var item in m_colliders) { Collider collider = item.Key; if (!(collider is SphereCollider) && !(collider is CapsuleCollider) && !(collider is BoxCollider) && !(collider is MeshCollider)) { continue; } ++colliderCount; } if (colliderCount > 0) { if (m_geometryBuffer == null || colliderCount > m_geometryBuffer.count) { if (m_geometryBuffer != null) { m_geometryBuffer.Release(); m_shapePositionBuffer.Release(); m_shapeRotationBuffer.Release(); m_shapePrevPositionBuffer.Release(); m_shapePrevRotationBuffer.Release(); m_shapeFlagsBuffer.Release(); } m_geometryBuffer = new FlexBuffer(FlexContainer.library, colliderCount, sizeof(float) * 4); m_shapePositionBuffer = new FlexBuffer(FlexContainer.library, colliderCount, sizeof(float) * 4); m_shapeRotationBuffer = new FlexBuffer(FlexContainer.library, colliderCount, sizeof(float) * 4); m_shapePrevPositionBuffer = new FlexBuffer(FlexContainer.library, colliderCount, sizeof(float) * 4); m_shapePrevRotationBuffer = new FlexBuffer(FlexContainer.library, colliderCount, sizeof(float) * 4); m_shapeFlagsBuffer = new FlexBuffer(FlexContainer.library, colliderCount, sizeof(int)); } int shapeIndex = 0; foreach (var item in m_colliders) { Collider collider = item.Key; ShapeData shapeData = item.Value; if (!(collider is SphereCollider) && !(collider is CapsuleCollider) && !(collider is BoxCollider) && !(collider is MeshCollider)) { continue; } m_geometryBuffer.Set(shapeIndex, shapeData.geometry); m_shapeFlagsBuffer.Set(shapeIndex, shapeData.flags); m_shapePositionBuffer.Set(shapeIndex, (Vector4)(collider.transform.position + collider.transform.rotation * shapeData.shapeCenter)); m_shapeRotationBuffer.Set(shapeIndex, collider.transform.rotation * shapeData.shapePreRotation); m_shapePrevPositionBuffer.Set(shapeIndex, (Vector4)shapeData.shapePrevPosition); m_shapePrevRotationBuffer.Set(shapeIndex, shapeData.shapePrevRotation); shapeData.shapePrevPosition = collider.transform.position + collider.transform.rotation * shapeData.shapeCenter; shapeData.shapePrevRotation = collider.transform.rotation * shapeData.shapePreRotation; ++shapeIndex; } Flex.SetShapes(m_scene.container.solver, m_geometryBuffer.handle, m_shapePositionBuffer.handle, m_shapeRotationBuffer.handle, m_shapePrevPositionBuffer.handle, m_shapePrevRotationBuffer.handle, m_shapeFlagsBuffer.handle, colliderCount); } else { Flex.SetShapes(m_scene.container.solver, default(Flex.Buffer), default(Flex.Buffer), default(Flex.Buffer), default(Flex.Buffer), default(Flex.Buffer), default(Flex.Buffer), 0); } Vector3 lower = Vector3.zero, upper = Vector3.zero; FlexUtils.FastCopy(_particleData.particleData.lower, 0, ref lower, 0, sizeof(float) * 3); FlexUtils.FastCopy(_particleData.particleData.upper, 0, ref upper, 0, sizeof(float) * 3); if (lower.x < upper.x && lower.y < upper.y && lower.z < upper.z) { m_trigger.transform.position = (upper + lower) * 0.5f; m_trigger.size = (upper - lower) + Vector3.one * m_scene.container.radius; } }
public ShapeData(Collider collider) { bool dynamic = false; if (collider is SphereCollider) { SphereCollider sphereCollider = collider as SphereCollider; Vector3 scale = collider.transform.lossyScale; geometry.sphere.radius = sphereCollider.radius * Mathf.Max(scale.x, scale.y, scale.z); flags = Flex.MakeShapeFlags(Flex.CollisionShapeType.Sphere, dynamic); shapeMin = Vector3.one * -geometry.sphere.radius; shapeMax = Vector3.one * geometry.sphere.radius; shapeCenter = sphereCollider.center; shapeCenter.x *= scale.x; shapeCenter.y *= scale.y; shapeCenter.z *= scale.z; } else if (collider is CapsuleCollider) { CapsuleCollider capsuleCollider = collider as CapsuleCollider; Vector3 scale = collider.transform.lossyScale; if (capsuleCollider.direction == 1) { scale = new Vector3(scale.y, scale.z, scale.x); } if (capsuleCollider.direction == 2) { scale = new Vector3(scale.z, scale.x, scale.y); } geometry.capsule.radius = capsuleCollider.radius * Mathf.Max(scale.y, scale.z); geometry.capsule.halfHeight = capsuleCollider.height * scale.x * 0.5f - geometry.capsule.radius; flags = Flex.MakeShapeFlags(Flex.CollisionShapeType.Capsule, dynamic); shapeMin = new Vector3(-geometry.capsule.halfHeight - geometry.capsule.radius, -geometry.capsule.radius, -geometry.capsule.radius); shapeMax = new Vector3(geometry.capsule.halfHeight + geometry.capsule.radius, geometry.capsule.radius, geometry.capsule.radius); shapeCenter = capsuleCollider.center; shapeCenter.x *= scale.x; shapeCenter.y *= scale.y; shapeCenter.z *= scale.z; if (capsuleCollider.direction == 1) { shapePreRotation = Quaternion.Euler(0.0f, 0.0f, 90.0f); } if (capsuleCollider.direction == 2) { shapePreRotation = Quaternion.Euler(0.0f, 90.0f, 0.0f); } } else if (collider is BoxCollider) { BoxCollider boxCollider = collider as BoxCollider; Vector3 scale = collider.transform.lossyScale; Vector3 halfSize = new Vector3(boxCollider.size.x * scale.x * 0.5f, boxCollider.size.y * scale.y * 0.5f, boxCollider.size.z * scale.z * 0.5f); geometry.box.halfExtents = halfSize; flags = Flex.MakeShapeFlags(Flex.CollisionShapeType.Box, dynamic); shapeMin = -halfSize; shapeMax = halfSize; shapeCenter = boxCollider.center; shapeCenter.x *= scale.x; shapeCenter.y *= scale.y; shapeCenter.z *= scale.z; } else if (collider is MeshCollider) { MeshCollider meshCollider = collider as MeshCollider; Mesh mesh = meshCollider.sharedMesh; if (mesh) { Vector3 scale = collider.transform.lossyScale; Vector3 boundsMin = new Vector3(mesh.bounds.min.x * scale.x, mesh.bounds.min.y * scale.y, mesh.bounds.min.z * scale.z); Vector3 boundsMax = new Vector3(mesh.bounds.max.x * scale.x, mesh.bounds.max.y * scale.y, mesh.bounds.max.z * scale.z); Vector3[] vertices = mesh.vertices; int[] triangles = mesh.triangles; if (vertices.Length > 0 && triangles.Length > 0) { bool useConvex = meshCollider.convex; if (useConvex) { Vector4[] planes = new Vector4[triangles.Length / 3]; Vector3[] bounds = new Vector3[2]; int planeCount = FlexUtils.ConvexPlanes(ref vertices[0], ref scale, ref triangles[0], triangles.Length / 3, ref planes[0], ref bounds[0]); // Convex meshes in Flex can't have more than 64 faces if (planeCount <= 64) { m_flexConvex = Flex.CreateConvexMesh(FlexContainer.library); Flex.Buffer planeBuffer = Flex.AllocBuffer(FlexContainer.library, planeCount, sizeof(float) * 4, Flex.BufferType.Host); FlexUtils.FastCopy(planes, Flex.Map(planeBuffer)); Flex.Unmap(planeBuffer); Flex.UpdateConvexMesh(FlexContainer.library, m_flexConvex, planeBuffer, planeCount, ref bounds[0], ref bounds[1]); geometry.convexMesh.scale = Vector3.one; geometry.convexMesh.mesh = m_flexConvex; Flex.FreeBuffer(planeBuffer); flags = Flex.MakeShapeFlags(Flex.CollisionShapeType.ConvexMesh, dynamic); shapeMin = bounds[0]; shapeMax = bounds[1]; } else { useConvex = false; } } if (!useConvex) { int[] uniqueInds = new int[vertices.Length]; int[] originalToUniqueMap = new int[vertices.Length]; int uniqueVertCount = FlexExt.CreateWeldedMeshIndices(ref vertices[0], vertices.Length, ref uniqueInds[0], ref originalToUniqueMap[0], 0.0001f); // @@@ Vector4[] uniqueVerts = new Vector4[uniqueVertCount]; for (int i = 0; i < uniqueVertCount; ++i) { uniqueVerts[i] = new Vector3(vertices[uniqueInds[i]].x * scale.x, vertices[uniqueInds[i]].y * scale.y, vertices[uniqueInds[i]].z * scale.z); } Flex.Buffer vertexBuffer = Flex.AllocBuffer(FlexContainer.library, uniqueVerts.Length, sizeof(float) * 4, Flex.BufferType.Host); FlexUtils.FastCopy(uniqueVerts, Flex.Map(vertexBuffer)); Flex.Unmap(vertexBuffer); int[] indices = new int[triangles.Length]; for (int i = 0; i < triangles.Length; ++i) { indices[i] = originalToUniqueMap[triangles[i]]; } Flex.Buffer indexBuffer = Flex.AllocBuffer(FlexContainer.library, indices.Length, sizeof(int), Flex.BufferType.Host); FlexUtils.FastCopy(indices, Flex.Map(indexBuffer)); Flex.Unmap(indexBuffer); m_flexMesh = Flex.CreateTriangleMesh(FlexContainer.library); Flex.UpdateTriangleMesh(FlexContainer.library, m_flexMesh, vertexBuffer, indexBuffer, uniqueVertCount, indices.Length / 3, ref boundsMin, ref boundsMax); geometry.triMesh.scale = Vector3.one; geometry.triMesh.mesh = m_flexMesh; Flex.FreeBuffer(vertexBuffer); Flex.FreeBuffer(indexBuffer); flags = Flex.MakeShapeFlags(Flex.CollisionShapeType.TriangleMesh, dynamic); Flex.GetTriangleMeshBounds(FlexContainer.library, m_flexMesh, ref shapeMin, ref shapeMax); } } } } shapePrevPosition = collider.transform.position + collider.transform.rotation * shapeCenter; shapePrevRotation = collider.transform.rotation * shapePreRotation; }