Example #1
0
        /// <summary>
        /// Enqueues the specified event
        /// </summary>
        /// <param name="e">The event to enqueue.</param>
        public void Enqueue(Event e)
        {
            lock (syncRoot)
            {
                queue.Enqueue(e);

#if NETCF
                syncEvent.Set();

                while (waitCount != 0)
                    Thread.Sleep(0);

                syncEvent.Reset();
#else
                Monitor.Pulse(syncRoot);
#endif
            }

            if (synchronousEventSent != null && e.IsSynchronous)
                synchronousEventSent.WaitOne();
            else
                Thread.Sleep(0);  // give EventPump thread a chance to process the event
        }
Example #2
0
        /// <summary>
        /// Enqueues the specified event
        /// </summary>
        /// <param name="e">The event to enqueue.</param>
        public void Enqueue(Event e)
        {
            do
            {
                int cachedAddId = _addId;

                // Validate that we have are the current enqueuer
                if (Interlocked.CompareExchange(ref _addId, cachedAddId + 1, cachedAddId) != cachedAddId)
                    continue;

                // Add to the collection
                _queue.Enqueue(e);

                // Wake up threads that may have been sleeping
                _mreAdd.Set();

                break;
            } while (true);

            Thread.Sleep(1);  // give EventPump thread a chance to process the event
        }
Example #3
0
        /// <summary>
        /// Enqueues the specified event
        /// </summary>
        /// <param name="e">The event to enqueue.</param>
        public void Enqueue( Event e )
        {
            lock( this.syncRoot )
            {
                this.queue.Enqueue( e );
                
                Monitor.Pulse( this.syncRoot );
            }

            if (this.synchronousEventSent != null && e.IsSynchronous)
            {
                this.synchronousEventSent.WaitOne();
            }
            else
            {
                Thread.Sleep(0); // give EventPump thread a chance to process the event
            }
        }