Example #1
0
        /// <summary>
        /// Connect to server
        /// </summary>
        /// <param name="millisecondsTimeout">connect timeout, in millisecond</param>
        /// <param name="setThreadAffinityMask">need set the thread affinity mask</param>
        public void Connect(int millisecondsTimeout, bool setThreadAffinityMask)
        {
            lock (_ConnectLock)
            {
                if (Connected)
                {
                    return;
                }
                else
                {
                    Disconnect();
                }

                if (millisecondsTimeout < 0)
                {
                    throw new ArgumentException("milliseconds can't be negative");
                }

                InitVar();

                _Socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                _Socket.Bind(this.BindIPEndPoint);

                _Socket.BeginConnect(this.RemoteIPEndPoint, Async_Connection, _Socket);
                if (!_ConnectEvent.WaitOne(millisecondsTimeout))
                {
                    Disconnect();
                    throw new NTcpException(string.Format("Try to connect to remote server {0} timeout", this.RemoteIPEndPoint),
                                            ErrorCode.ConnectTimeout);
                }
                else if (_ConnectException != null)
                {
                    Disconnect();
                    throw _ConnectException;
                }

                _Socket.NoDelay        = true;
                _Socket.SendBufferSize = 16 * 1024;

                _SCB              = new SCB(_Socket);
                _SCB.OnReceive    = OnReceiveEvent;
                _SCB.OnError      = OnErrorEvent;
                _SCB.OnDisconnect = OnDisconnectEvent;

                _SendMessageQueue = new SendMessageQueue(OnReadyToSend, setThreadAffinityMask);

                Connected = true;
            }
        }
        /// <summary>
        /// Connect to server
        /// </summary>
        /// <param name="timeout">connect timeout, in seconds</param>
        public void Connect(int timeout)
        {
            _Socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            _Socket.Bind(this.BindIPEndPoint);

            _Socket.Connect(this.RemoteIPEndPoint);
            _Socket.NoDelay        = true;
            _Socket.SendBufferSize = 16 * 1024;

            _SCB           = new SCB(_Socket);
            _SCB.OnReceive = OnReceiveEvent;

            _SendMessageQueue = new SendMessageQueue(OnReadyToSend);

            Connected = true;
        }
Example #3
0
        private void InitVar()
        {
            _ConnectEvent     = new AutoResetEvent(false);
            _ConnectException = null;
            _SCB              = null;
            _Socket           = null;
            _SendMessageQueue = null;
            _Connected        = false;
            _Closed           = false;

            _ChannelSync = new object();
            _CurChannel  = 0;

            _SyncMessageLock = new object();
            _SyncMessageDict = new Dictionary <uint, SyncBlock>();
        }
Example #4
0
        /// <summary>
        ///
        /// </summary>
        public void Disconnect()
        {
            try
            {
                Connected = false;

                if (_SendMessageQueue != null)
                {
                    if (!_SendMessageQueue.Closed)
                    {
                        _SendMessageQueue.Close();
                    }
                }
            }
            catch
            {
            }

            try
            {
                ClearChannelForSync();
            }
            catch
            {
            }

            try
            {
                if (_SendMessageQueue != null)
                {
                    try
                    {
                        if (!_SendMessageQueue.Join(10000))
                        {
                            _SendMessageQueue.Abort();
                        }
                    }
                    catch
                    {
                        _SendMessageQueue.Abort();
                    }
                }
            }
            catch
            {
            }

            try
            {
                if (_Socket != null)
                {
                    _Socket.Close();
                }
            }
            catch
            {
            }
            finally
            {
                _SendMessageQueue = null;
                _Socket           = null;
            }
        }