private int fnFullSetFrame(SwordObject cpt, int id, int cdt, int spr, int frameNo, int f, int z, int x) { var data = _resMan.OpenFetchRes((uint)cdt); var dataOff = Header.Size; if (frameNo == LAST_FRAME) { frameNo = (int)(_resMan.ReadUInt32(data.ToUInt32(dataOff)) - 1); } dataOff += 4; var animPtr = new AnimUnit(data, dataOff + AnimUnit.Size * frameNo); cpt.anim_x = cpt.xcoord = (int)_resMan.ReadUInt32(animPtr.animX); cpt.anim_y = cpt.ycoord = (int)_resMan.ReadUInt32(animPtr.animY); cpt.frame = (int)_resMan.ReadUInt32(animPtr.animFrame); cpt.resource = spr; cpt.status &= ~STAT_SHRINK; _resMan.ResClose((uint)cdt); return(SCRIPT_CONT); }
private int fnFullSetFrame(SwordObject cpt, int id, int cdt, int spr, int frameNo, int f, int z, int x) { var data = _resMan.OpenFetchRes((uint)cdt); var dataOff = Header.Size; if (frameNo == LAST_FRAME) frameNo = (int)(_resMan.ReadUInt32(data.ToUInt32(dataOff)) - 1); dataOff += 4; var animPtr = new AnimUnit(data, dataOff + AnimUnit.Size * frameNo); cpt.anim_x = cpt.xcoord = (int)_resMan.ReadUInt32(animPtr.animX); cpt.anim_y = cpt.ycoord = (int)_resMan.ReadUInt32(animPtr.animY); cpt.frame = (int)_resMan.ReadUInt32(animPtr.animFrame); cpt.resource = spr; cpt.status &= ~STAT_SHRINK; _resMan.ResClose((uint)cdt); return SCRIPT_CONT; }