// Use this for initialization void Start() { anim= GetComponent<Animator>(); spawnPoint = GameObject.Find("Priest_Spawn").transform; finalMission = GameObject.Find("Missions").GetComponent<NPC_FinalMission>(); audio2 = GetComponent<AudioSource>(); OPEN = audio2.clip; }
void Start() { finalMission = GameObject.Find("Missions").GetComponent<NPC_FinalMission>(); }