public void TitlePlay() { Animation anim = NMUI.GetUI <Animation>("title_anim"); anim.Play(); NMUI.Fade(0, 2); NMManager.Instance.ScoreClear(); ParticleSystem rain = NMUI.GetUIEffect <ParticleSystem>("rain"); rain.gameObject.SetActive(true); DOVirtual.Float(0, 400, 25, (value) => { rain.maxParticles = (int)value; }); NMUI.GetUI <AnimationHandler>("title_anim").RegiEvent(NextScene); }