Example #1
0
        public void TitlePlay()
        {
            Animation anim = NMUI.GetUI <Animation>("title_anim");

            anim.Play();
            NMUI.Fade(0, 2);
            NMManager.Instance.ScoreClear();

            ParticleSystem rain = NMUI.GetUIEffect <ParticleSystem>("rain");

            rain.gameObject.SetActive(true);
            DOVirtual.Float(0, 400, 25, (value) => { rain.maxParticles = (int)value; });
            NMUI.GetUI <AnimationHandler>("title_anim").RegiEvent(NextScene);
        }