/* * Matches a method against its arguments in the Lua stack. Returns * if the match was succesful. It it was also returns the information * necessary to invoke the method. */ internal bool matchParameters(LuaCore.lua_State luaState, MethodBase method, ref MethodCache methodCache) { ExtractValue extractValue; bool isMethod = true; var paramInfo = method.GetParameters(); int currentLuaParam = 1; int nLuaParams = LuaLib.lua_gettop(luaState); var paramList = new ArrayList(); var outList = new List <int> (); var argTypes = new List <MethodArgs> (); foreach (var currentNetParam in paramInfo) { if (!currentNetParam.IsIn && currentNetParam.IsOut) // Skips out params { outList.Add(paramList.Add(null)); } else if (currentLuaParam > nLuaParams) // Adds optional parameters { if (currentNetParam.IsOptional) { paramList.Add(currentNetParam.DefaultValue); } else { isMethod = false; break; } } else if (_IsTypeCorrect(luaState, currentLuaParam, currentNetParam, out extractValue)) // Type checking { int index = paramList.Add(extractValue(luaState, currentLuaParam)); var methodArg = new MethodArgs(); methodArg.index = index; methodArg.extractValue = extractValue; argTypes.Add(methodArg); if (currentNetParam.ParameterType.IsByRef) { outList.Add(index); } currentLuaParam++; } // Type does not match, ignore if the parameter is optional else if (_IsParamsArray(luaState, currentLuaParam, currentNetParam, out extractValue)) { object luaParamValue = extractValue(luaState, currentLuaParam); var paramArrayType = currentNetParam.ParameterType.GetElementType(); Array paramArray; if (luaParamValue is LuaTable) { var table = (LuaTable)luaParamValue; var tableEnumerator = table.GetEnumerator(); paramArray = Array.CreateInstance(paramArrayType, table.Values.Count); tableEnumerator.Reset(); int paramArrayIndex = 0; while (tableEnumerator.MoveNext()) { paramArray.SetValue(Convert.ChangeType(tableEnumerator.Value, currentNetParam.ParameterType.GetElementType()), paramArrayIndex); paramArrayIndex++; } } else { paramArray = Array.CreateInstance(paramArrayType, 1); paramArray.SetValue(luaParamValue, 0); } int index = paramList.Add(paramArray); var methodArg = new MethodArgs(); methodArg.index = index; methodArg.extractValue = extractValue; methodArg.isParamsArray = true; methodArg.paramsArrayType = paramArrayType; argTypes.Add(methodArg); currentLuaParam++; } else if (currentNetParam.IsOptional) { paramList.Add(currentNetParam.DefaultValue); } else // No match { isMethod = false; break; } } if (currentLuaParam != nLuaParams + 1) // Number of parameters does not match { isMethod = false; } if (isMethod) { methodCache.args = paramList.ToArray(); methodCache.cachedMethod = method; methodCache.outList = outList.ToArray(); methodCache.argTypes = argTypes.ToArray(); } return(isMethod); }
/* * Matches a method against its arguments in the Lua stack. Returns * if the match was succesful. It it was also returns the information * necessary to invoke the method. */ internal bool matchParameters(LuaCore.lua_State luaState, MethodBase method, ref MethodCache methodCache) { ExtractValue extractValue; bool isMethod = true; var paramInfo = method.GetParameters(); int currentLuaParam = 1; int nLuaParams = LuaLib.lua_gettop(luaState); var paramList = new List <object> (); var outList = new List <int> (); var argTypes = new List <MethodArgs> (); foreach (var currentNetParam in paramInfo) { #if !SILVERLIGHT if (!currentNetParam.IsIn && currentNetParam.IsOut) // Skips out params #else if (currentNetParam.IsOut) // Skips out params #endif { paramList.Add(null); outList.Add(paramList.LastIndexOf(null)); } else if (currentLuaParam > nLuaParams) // Adds optional parameters { if (currentNetParam.IsOptional) { paramList.Add(currentNetParam.DefaultValue); } else { isMethod = false; break; } } else if (_IsTypeCorrect(luaState, currentLuaParam, currentNetParam, out extractValue)) // Type checking { var value = extractValue(luaState, currentLuaParam); paramList.Add(value); int index = paramList.LastIndexOf(value); var methodArg = new MethodArgs(); methodArg.index = index; methodArg.extractValue = extractValue; argTypes.Add(methodArg); if (currentNetParam.ParameterType.IsByRef) { outList.Add(index); } currentLuaParam++; } // Type does not match, ignore if the parameter is optional else if (_IsParamsArray(luaState, currentLuaParam, currentNetParam, out extractValue)) { object luaParamValue = extractValue(luaState, currentLuaParam); var paramArrayType = currentNetParam.ParameterType.GetElementType(); Array paramArray = TableToArray(luaParamValue, paramArrayType); paramList.Add(paramArray); int index = paramList.LastIndexOf(paramArray); var methodArg = new MethodArgs(); methodArg.index = index; methodArg.extractValue = extractValue; methodArg.isParamsArray = true; methodArg.paramsArrayType = paramArrayType; argTypes.Add(methodArg); currentLuaParam++; } else if (currentNetParam.IsOptional) { paramList.Add(currentNetParam.DefaultValue); } else // No match { isMethod = false; break; } } if (currentLuaParam != nLuaParams + 1) // Number of parameters does not match { isMethod = false; } if (isMethod) { methodCache.args = paramList.ToArray(); methodCache.cachedMethod = method; methodCache.outList = outList.ToArray(); methodCache.argTypes = argTypes.ToArray(); } return(isMethod); }
/* * Calls the method. Receives the arguments from the Lua stack * and returns values in it. */ public int call(IntPtr luaState) { MethodBase methodToCall = _Method; object targetObject = _Target; bool failedCall = true; int nReturnValues = 0; if (!LuaDLL.lua_checkstack(luaState, 5)) { throw new LuaException("Lua stack overflow"); } bool isStatic = (_BindingType & BindingFlags.Static) == BindingFlags.Static; SetPendingException(null); if (methodToCall == null) // Method from name { if (isStatic) { targetObject = null; } else { targetObject = _ExtractTarget(luaState, 1); } //LuaDLL.lua_remove(luaState,1); // Pops the receiver if (_LastCalledMethod.cachedMethod != null) // Cached? { int numStackToSkip = isStatic ? 0 : 1; // If this is an instance invoe we will have an extra arg on the stack for the targetObject int numArgsPassed = LuaDLL.lua_gettop(luaState) - numStackToSkip; MethodBase method = _LastCalledMethod.cachedMethod; if (numArgsPassed == _LastCalledMethod.argTypes.Length) // No. of args match? { if (!LuaDLL.lua_checkstack(luaState, _LastCalledMethod.outList.Length + 6)) { throw new LuaException("Lua stack overflow"); } object [] args = _LastCalledMethod.args; try { for (int i = 0; i < _LastCalledMethod.argTypes.Length; i++) { MethodArgs type = _LastCalledMethod.argTypes [i]; int index = i + 1 + numStackToSkip; Func <int, object> valueExtractor = (currentParam) => { return(type.extractValue(luaState, currentParam)); }; if (_LastCalledMethod.argTypes [i].isParamsArray) { int count = index - _LastCalledMethod.argTypes.Length; Array paramArray = _Translator.TableToArray(valueExtractor, type.paramsArrayType, index, count); args [_LastCalledMethod.argTypes [i].index] = paramArray; } else { args [type.index] = valueExtractor(index); } if (_LastCalledMethod.args[_LastCalledMethod.argTypes[i].index] == null && !LuaDLL.lua_isnil(luaState, i + 1 + numStackToSkip)) { throw new LuaException("argument number " + (i + 1) + " is invalid"); } } if ((_BindingType & BindingFlags.Static) == BindingFlags.Static) { _Translator.push(luaState, _LastCalledMethod.cachedMethod.Invoke(null, _LastCalledMethod.args)); } else { if (_LastCalledMethod.cachedMethod.IsConstructor) { _Translator.push(luaState, ((ConstructorInfo)_LastCalledMethod.cachedMethod).Invoke(_LastCalledMethod.args)); } else { _Translator.push(luaState, _LastCalledMethod.cachedMethod.Invoke(targetObject, _LastCalledMethod.args)); } } failedCall = false; } catch (TargetInvocationException e) { // Failure of method invocation return(SetPendingException(e.GetBaseException())); } catch (Exception e) { if (_Members.Length == 1) // Is the method overloaded? // No, throw error { return(SetPendingException(e)); } } } } // Cache miss if (failedCall) { // System.Diagnostics.Debug.WriteLine("cache miss on " + methodName); // If we are running an instance variable, we can now pop the targetObject from the stack if (!isStatic) { if (targetObject == null) { _Translator.throwError(luaState, String.Format("instance method '{0}' requires a non null target object", _MethodName)); LuaDLL.lua_pushnil(luaState); return(1); } LuaDLL.lua_remove(luaState, 1); // Pops the receiver } bool hasMatch = false; string candidateName = null; foreach (MemberInfo member in _Members) { candidateName = member.ReflectedType.Name + "." + member.Name; MethodBase m = (MethodInfo)member; bool isMethod = _Translator.matchParameters(luaState, m, ref _LastCalledMethod); if (isMethod) { hasMatch = true; break; } } if (!hasMatch) { string msg = (candidateName == null) ? "invalid arguments to method call" : ("invalid arguments to method: " + candidateName); _Translator.throwError(luaState, msg); LuaDLL.lua_pushnil(luaState); return(1); } } } else // Method from MethodBase instance { if (methodToCall.ContainsGenericParameters) { bool isMethod = _Translator.matchParameters(luaState, methodToCall, ref _LastCalledMethod); if (methodToCall.IsGenericMethodDefinition) { //need to make a concrete type of the generic method definition List <Type> typeArgs = new List <Type>(); foreach (object arg in _LastCalledMethod.args) { typeArgs.Add(arg.GetType()); } MethodInfo concreteMethod = (methodToCall as MethodInfo).MakeGenericMethod(typeArgs.ToArray()); _Translator.push(luaState, concreteMethod.Invoke(targetObject, _LastCalledMethod.args)); failedCall = false; } else if (methodToCall.ContainsGenericParameters) { _Translator.throwError(luaState, "unable to invoke method on generic class as the current method is an open generic method"); LuaDLL.lua_pushnil(luaState); return(1); } } else { if (!methodToCall.IsStatic && !methodToCall.IsConstructor && targetObject == null) { targetObject = _ExtractTarget(luaState, 1); LuaDLL.lua_remove(luaState, 1); // Pops the receiver } if (!_Translator.matchParameters(luaState, methodToCall, ref _LastCalledMethod)) { _Translator.throwError(luaState, "invalid arguments to method call"); LuaDLL.lua_pushnil(luaState); return(1); } } } if (failedCall) { if (!LuaDLL.lua_checkstack(luaState, _LastCalledMethod.outList.Length + 6)) { throw new LuaException("Lua stack overflow"); } try { if (isStatic) { _Translator.push(luaState, _LastCalledMethod.cachedMethod.Invoke(null, _LastCalledMethod.args)); } else { if (_LastCalledMethod.cachedMethod.IsConstructor) { _Translator.push(luaState, ((ConstructorInfo)_LastCalledMethod.cachedMethod).Invoke(_LastCalledMethod.args)); } else { _Translator.push(luaState, _LastCalledMethod.cachedMethod.Invoke(targetObject, _LastCalledMethod.args)); } } } catch (TargetInvocationException e) { return(SetPendingException(e.GetBaseException())); } catch (Exception e) { return(SetPendingException(e)); } } // Pushes out and ref return values for (int index = 0; index < _LastCalledMethod.outList.Length; index++) { nReturnValues++; //for(int i=0;i<lastCalledMethod.outList.Length;i++) _Translator.push(luaState, _LastCalledMethod.args[_LastCalledMethod.outList[index]]); } //by isSingle 2010-09-10 11:26:31 //Desc: // if not return void,we need add 1, // or we will lost the function's return value // when call dotnet function like "int foo(arg1,out arg2,out arg3)" in lua code if (!_LastCalledMethod.IsReturnVoid && nReturnValues > 0) { nReturnValues++; } return(nReturnValues < 1 ? 1 : nReturnValues); }