Example #1
1
        /// <summary>
        /// Initializes the Lua environment
        /// </summary>
        private void InitializeLua()
        {
            // Create the Lua environment
            LuaEnvironment = new NLua.Lua();

            // Filter useless or potentially malicious libraries/functions
            LuaEnvironment["os"] = null;
            LuaEnvironment["io"] = null;
            LuaEnvironment["require"] = null;
            LuaEnvironment["dofile"] = null;
            LuaEnvironment["package"] = null;
            LuaEnvironment["luanet"] = null;
            LuaEnvironment["load"] = null;

            // Read util methods
            setmetatable = LuaEnvironment["setmetatable"] as LuaFunction;

            // Create metatables
            //Type mytype = GetType();
            LuaEnvironment.NewTable("tmp");
            overloadselectormeta = LuaEnvironment["tmp"] as LuaTable;
            //LuaEnvironment.RegisterFunction("tmp.__index", mytype.GetMethod("FindOverload", BindingFlags.Public | BindingFlags.Static));
            LuaEnvironment.NewTable("tmp");
            // Ideally I'd like for this to be implemented C# side, but using C#-bound methods as metamethods seems dodgy
            LuaEnvironment.LoadString(
            @"function tmp:__index( key )
            local sftbl = rawget( self, '_sftbl' )
            local field = sftbl[ key ]
            if (field) then return field:GetValue( nil ) end
            end
            function tmp:__newindex( key, value )
            local sftbl = rawget( self, '_sftbl' )
            local field = sftbl[ key ]
            if (field) then field:SetValue( nil, value ) end
            end
            ", "LuaExtension").Call();
            //LuaEnvironment.RegisterFunction("tmp.__index", mytype.GetMethod("ReadStaticProperty", BindingFlags.NonPublic | BindingFlags.Static));
            //LuaEnvironment.RegisterFunction("tmp.__newindex", mytype.GetMethod("WriteStaticProperty", BindingFlags.NonPublic | BindingFlags.Static));
            typetablemeta = LuaEnvironment["tmp"] as LuaTable;
            LuaEnvironment["tmp"] = null;

            LuaEnvironment.NewTable("tmp");
            LuaEnvironment.LoadString(
            @"function tmp:__index( key )
            if (type( key ) == 'table') then
            local baseType = rawget( self, '_type' )
            return util.SpecializeType( baseType, key )
            end
            end
            ", "LuaExtension").Call();
            generictypetablemeta = LuaEnvironment["tmp"] as LuaTable;
            LuaEnvironment["tmp"] = null;

            LuaEnvironment.NewTable("libraryMetaTable");
            LuaEnvironment.LoadString(
            @"function libraryMetaTable:__index( key )
            local ptbl = rawget( self, '_properties' )
            local property = ptbl[ key ]
            if (property) then return property:GetValue( rawget( self, '_object' ), null ) end
            end
            function libraryMetaTable:__newindex( key, value )
            local ptbl = rawget( self, '_properties' )
            local property = ptbl[ key ]
            if (property) then property:SetValue( rawget( self, '_object' ), value ) end
            end
            ", "LuaExtension").Call();
            libraryMetaTable = LuaEnvironment["libraryMetaTable"] as LuaTable;
            LuaEnvironment["libraryMetaTable"] = null;

            LuaEnvironment.NewTable("tmp");
            PluginMetatable = LuaEnvironment["tmp"] as LuaTable;
            LuaEnvironment.LoadString(
            @"function tmp:__newindex( key, value )
            if (type( value ) ~= 'function') then return rawset( self, key, value ) end
            local activeAttrib = rawget( self, '_activeAttrib' )
            if (not activeAttrib) then return rawset( self, key, value ) end
            if (activeAttrib == self) then
            print( 'PluginMetatable.__newindex - self._activeAttrib was somehow self!' )
            rawset( self, key, value )
            return
            end
            local attribArr = rawget( self, '_attribArr' )
            if (not attribArr) then
            attribArr = {}
            rawset( self, '_attribArr', attribArr )
            end
            activeAttrib._func = value
            attribArr[#attribArr + 1] = activeAttrib
            rawset( self, '_activeAttrib', nil )
            end
            ", "LuaExtension").Call();
            LuaEnvironment["tmp"] = null;
        }
Example #2
0
        /// <summary>
        /// Initialises the Lua environment
        /// </summary>
        private void InitialiseLua()
        {
            // Create the Lua environment
            LuaEnvironment = new NLua.Lua();

            // Filter useless or potentially malicious libraries/functions
            LuaEnvironment["os"]      = null;
            LuaEnvironment["io"]      = null;
            LuaEnvironment["require"] = null;
            LuaEnvironment["dofile"]  = null;
            LuaEnvironment["package"] = null;
            LuaEnvironment["luanet"]  = null;
            LuaEnvironment["load"]    = null;

            // Read util methods
            setmetatable = LuaEnvironment["setmetatable"] as LuaFunction;

            // Create metatables
            //Type mytype = GetType();
            LuaEnvironment.NewTable("tmp");
            overloadselectormeta = LuaEnvironment["tmp"] as LuaTable;
            //LuaEnvironment.RegisterFunction("tmp.__index", mytype.GetMethod("FindOverload", BindingFlags.Public | BindingFlags.Static));
            LuaEnvironment.NewTable("tmp");
            // Ideally I'd like for this to be implemented C# side, but using C#-bound methods as metamethods seems dodgy
            LuaEnvironment.LoadString(
                @"function tmp:__index( key )
    local sftbl = rawget( self, '_sftbl' )
    local field = sftbl[ key ]
    if (field) then return field:GetValue( nil ) end
end
function tmp:__newindex( key, value )
    local sftbl = rawget( self, '_sftbl' )
    local field = sftbl[ key ]
    if (field) then field:SetValue( nil, value ) end
end
", "LuaExtension").Call();
            //LuaEnvironment.RegisterFunction("tmp.__index", mytype.GetMethod("ReadStaticProperty", BindingFlags.NonPublic | BindingFlags.Static));
            //LuaEnvironment.RegisterFunction("tmp.__newindex", mytype.GetMethod("WriteStaticProperty", BindingFlags.NonPublic | BindingFlags.Static));
            typetablemeta         = LuaEnvironment["tmp"] as LuaTable;
            LuaEnvironment["tmp"] = null;

            // Bind all namespaces and types
            foreach (var type in AppDomain.CurrentDomain.GetAssemblies()
                     .Where(AllowAssemblyAccess)
                     .SelectMany(Utility.GetAllTypesFromAssembly)
                     .Where(AllowTypeAccess))
            {
                // Get the namespace table
                LuaTable nspacetable = GetNamespaceTable(Utility.GetNamespace(type));

                // Bind the type
                nspacetable[type.Name] = CreateTypeTable(type);
            }
        }
Example #3
0
        public void TestEmptyTableInConfig()
        {
            Lua lua = new Lua();

            lua.LoadString("TeleportData = { AdminTP = {}, Test = 3, ABC=4 }", "test").Call();

            LuaTable tdata = lua["TeleportData"] as LuaTable;
            DynamicConfigFile cfgfile = new DynamicConfigFile();
            Utility.SetConfigFromTable(cfgfile, tdata);

            Assert.AreEqual(3, cfgfile["Test"], "Failed TeleportData.Test");
            Assert.AreEqual(4, cfgfile["ABC"], "Failed TeleportData.ABC");

            //Assert.IsInstanceOfType(cfgfile["AdminTP"], typeof(List<string, object>), "Failed TeleportData.AdminTP");

            string tmp = Path.GetTempFileName();
            cfgfile.Save(tmp);

            string text = File.ReadAllText(tmp);
            File.Delete(tmp);
        }
Example #4
0
        /// <summary>
        /// Initializes the Lua environment
        /// </summary>
        private void InitializeLua()
        {
            // Create the Lua environment
            LuaEnvironment = new NLua.Lua();

            // Filter useless or potentially malicious libraries/functions
            LuaEnvironment["os"]      = null;
            LuaEnvironment["io"]      = null;
            LuaEnvironment["require"] = null;
            LuaEnvironment["dofile"]  = null;
            LuaEnvironment["package"] = null;
            LuaEnvironment["luanet"]  = null;
            LuaEnvironment["load"]    = null;

            // Read util methods
            setmetatable = LuaEnvironment["setmetatable"] as LuaFunction;

            // Create metatables
            //Type mytype = GetType();
            LuaEnvironment.NewTable("tmp");
            overloadselectormeta = LuaEnvironment["tmp"] as LuaTable;
            //LuaEnvironment.RegisterFunction("tmp.__index", mytype.GetMethod("FindOverload", BindingFlags.Public | BindingFlags.Static));
            LuaEnvironment.NewTable("tmp");
            // Ideally I'd like for this to be implemented C# side, but using C#-bound methods as metamethods seems dodgy
            LuaEnvironment.LoadString(
                @"function tmp:__index( key )
    local sftbl = rawget( self, '_sftbl' )
    local field = sftbl[ key ]
    if (field) then return field:GetValue( nil ) end
end
function tmp:__newindex( key, value )
    local sftbl = rawget( self, '_sftbl' )
    local field = sftbl[ key ]
    if (field) then field:SetValue( nil, value ) end
end
", "LuaExtension").Call();
            //LuaEnvironment.RegisterFunction("tmp.__index", mytype.GetMethod("ReadStaticProperty", BindingFlags.NonPublic | BindingFlags.Static));
            //LuaEnvironment.RegisterFunction("tmp.__newindex", mytype.GetMethod("WriteStaticProperty", BindingFlags.NonPublic | BindingFlags.Static));
            typetablemeta         = LuaEnvironment["tmp"] as LuaTable;
            LuaEnvironment["tmp"] = null;

            LuaEnvironment.NewTable("tmp");
            LuaEnvironment.LoadString(
                @"function tmp:__index( key )
    if (type( key ) == 'table') then
        local baseType = rawget( self, '_type' )
        return util.SpecializeType( baseType, key )
    end
end
", "LuaExtension").Call();
            generictypetablemeta  = LuaEnvironment["tmp"] as LuaTable;
            LuaEnvironment["tmp"] = null;

            LuaEnvironment.NewTable("libraryMetaTable");
            LuaEnvironment.LoadString(
                @"function libraryMetaTable:__index( key )
    local ptbl = rawget( self, '_properties' )
    local property = ptbl[ key ]
    if (property) then return property:GetValue( rawget( self, '_object' ), null ) end
end
function libraryMetaTable:__newindex( key, value )
    local ptbl = rawget( self, '_properties' )
    local property = ptbl[ key ]
    if (property) then property:SetValue( rawget( self, '_object' ), value ) end
end
", "LuaExtension").Call();
            libraryMetaTable = LuaEnvironment["libraryMetaTable"] as LuaTable;
            LuaEnvironment["libraryMetaTable"] = null;

            LuaEnvironment.NewTable("tmp");
            PluginMetatable = LuaEnvironment["tmp"] as LuaTable;
            LuaEnvironment.LoadString(
                @"function tmp:__newindex( key, value )
    if (type( value ) ~= 'function') then return rawset( self, key, value ) end
    local activeAttrib = rawget( self, '_activeAttrib' )
    if (not activeAttrib) then return rawset( self, key, value ) end
    if (activeAttrib == self) then
        print( 'PluginMetatable.__newindex - self._activeAttrib was somehow self!' )
        rawset( self, key, value )
        return
    end
    local attribArr = rawget( self, '_attribArr' )
    if (not attribArr) then
        attribArr = {}
        rawset( self, '_attribArr', attribArr )
    end
    activeAttrib._func = value
    attribArr[#attribArr + 1] = activeAttrib
    rawset( self, '_activeAttrib', nil )
end
", "LuaExtension").Call();
            LuaEnvironment["tmp"] = null;
        }
Example #5
0
		public void TestLoadStringLeak ()
		{
			//Test to prevent stack overflow
			//See: http://code.google.com/p/nlua/issues/detail?id=5
			//number of iterations to test
			int count = 1000;
			using (Lua lua = new Lua ()) {
				for (int i = 0; i < count; i++) {
					lua.LoadString ("abc = 'def'", string.Empty);
				}
			}
			//any thrown exceptions cause the test run to fail
		}
Example #6
0
        /// <summary>
        /// Loads Oxide
        /// </summary>
        private void Load()
        {
            // Initialise SSL
            System.Net.ServicePointManager.Expect100Continue = false;
            System.Net.ServicePointManager.ServerCertificateValidationCallback = (object sender, System.Security.Cryptography.X509Certificates.X509Certificate certificate, System.Security.Cryptography.X509Certificates.X509Chain chain,
                                       System.Net.Security.SslPolicyErrors sslPolicyErrors) => { return true; };
            System.Net.ServicePointManager.DefaultConnectionLimit = 200;

            // Determine the absolute path of the server instance
            serverpath = Path.GetDirectoryName(Path.GetFullPath(Application.dataPath));
            string[] cmdline = Environment.GetCommandLineArgs();
            for (int i = 0; i < cmdline.Length - 1; i++)
            {
                string arg = cmdline[i].ToLower();
                if (arg == "-serverinstancedir" || arg == "-oxidedir")
                {
                    try
                    {
                        serverpath = Path.GetFullPath(cmdline[++i]);
                    }
                    catch (Exception ex)
                    {
                        Logger.Error("Failed to read server instance directory from command line!", ex);
                    }
                }
            }

            // Ensure directories exist
            if (!Directory.Exists(serverpath)) Directory.CreateDirectory(serverpath);
            if (!Directory.Exists(GetPath("plugins"))) Directory.CreateDirectory(GetPath("plugins"));
            if (!Directory.Exists(GetPath("data"))) Directory.CreateDirectory(GetPath("data"));
            if (!Directory.Exists(GetPath("logs"))) Directory.CreateDirectory(GetPath("logs"));
            Logger.Message(string.Format("Loading at {0}...", serverpath));

            // Initialise the Unity component
            oxideobject = new GameObject("Oxide");
            oxidecomponent = oxideobject.AddComponent<OxideComponent>();
            oxidecomponent.Oxide = this;

            // Hook things that we can't hook using the IL injector
            var serverinit = UnityEngine.Object.FindObjectOfType(Type.GetType("ServerInit, Assembly-CSharp")) as MonoBehaviour;
            serverinit.gameObject.AddComponent<ServerInitHook>();

            // Initialise needed maps and collections
            datafiles = new Dictionary<string, Datafile>();
            timers = new HashSet<Timer>();
            webrequests = new HashSet<AsyncWebRequest>();

            // Initialise the lua state
            lua = new Lua();
            lua["os"] = null;
            lua["io"] = null;
            lua["require"] = null;
            lua["dofile"] = null;
            lua["package"] = null;
            lua["luanet"] = null;
            lua["load"] = null;

            // Register functions
            lua.NewTable("cs");
            RegisterFunction("cs.print", "lua_Print");
            RegisterFunction("cs.error", "lua_Error");
            RegisterFunction("cs.callplugins", "lua_CallPlugins");
            RegisterFunction("cs.findplugin", "lua_FindPlugin");
            RegisterFunction("cs.requeststatic", "lua_RequestStatic");
            RegisterFunction("cs.registerstaticmethod", "lua_RegisterStaticMethod");
            RegisterFunction("cs.requeststaticproperty", "lua_RequestStaticProperty");
            RegisterFunction("cs.requestproperty", "lua_RequestProperty");
            RegisterFunction("cs.requeststaticfield", "lua_RequestStaticField");
            RegisterFunction("cs.requestfield", "lua_RequestField");
            RegisterFunction("cs.requestenum", "lua_RequestEnum");
            RegisterFunction("cs.readproperty", "lua_ReadProperty");
            RegisterFunction("cs.readfield", "lua_ReadField");
            RegisterFunction("cs.castreadproperty", "lua_CastReadProperty");
            RegisterFunction("cs.castreadfield", "lua_CastReadField");
            RegisterFunction("cs.readulongpropertyasuint", "lua_ReadULongPropertyAsUInt");
            RegisterFunction("cs.readulongpropertyasstring", "lua_ReadULongPropertyAsString");
            RegisterFunction("cs.readulongfieldasuint", "lua_ReadULongFieldAsUInt");
            RegisterFunction("cs.readulongfieldasstring", "lua_ReadULongFieldAsString");
            RegisterFunction("cs.readpropertyandsetonarray", "lua_ReadPropertyAndSetOnArray");
            RegisterFunction("cs.readfieldandsetonarray", "lua_ReadFieldAndSetOnArray");
            RegisterFunction("cs.reloadplugin", "lua_ReloadPlugin");
            RegisterFunction("cs.getdatafile", "lua_GetDatafile");
            RegisterFunction("cs.getdatafilelist", "lua_GetDatafileList"); // LMP
            RegisterFunction("cs.removedatafile", "lua_RemoveDatafile"); // LMP
            RegisterFunction("cs.dump", "lua_Dump");
            RegisterFunction("cs.createarrayfromtable", "lua_CreateArrayFromTable");
            RegisterFunction("cs.createtablefromarray", "lua_CreateTableFromArray");
            RegisterFunction("cs.gettype", "lua_GetType");
            RegisterFunction("cs.makegenerictype", "lua_MakeGenericType");
            RegisterFunction("cs.new", "lua_New");
            RegisterFunction("cs.newarray", "lua_NewArray");
            RegisterFunction("cs.convertandsetonarray", "lua_ConvertAndSetOnArray");
            RegisterFunction("cs.getelementtype", "lua_GetElementType");
            RegisterFunction("cs.newtimer", "lua_NewTimer");
            RegisterFunction("cs.sendwebrequest", "lua_SendWebRequest");
            RegisterFunction("cs.postwebrequest", "lua_PostWebRequest");
            RegisterFunction("cs.throwexception", "lua_ThrowException");
            RegisterFunction("cs.gettimestamp", "lua_GetTimestamp");
            RegisterFunction("cs.loadstring", "lua_LoadString");
            RegisterFunction("cs.createperfcounter", "lua_CreatePerfCounter");

            // Register constants
            lua.NewTable("bf");
            lua["bf.public_instance"] = BindingFlags.Public | BindingFlags.Instance;
            lua["bf.private_instance"] = BindingFlags.NonPublic | BindingFlags.Instance;
            lua["bf.public_static"] = BindingFlags.Public | BindingFlags.Static;
            lua["bf.private_static"] = BindingFlags.NonPublic | BindingFlags.Static;

            // Load the standard library
            Logger.Message("Loading standard library...");
            lua.LoadString(LuaOxideSTL.csfunc, "csfunc.stl").Call();
            lua.LoadString(LuaOxideSTL.json, "json.stl").Call();
            lua.LoadString(LuaOxideSTL.util, "util.stl").Call();
            lua.LoadString(LuaOxideSTL.type, "type.stl").Call();
            lua.LoadString(LuaOxideSTL.baseplugin, "baseplugin.stl").Call();
            lua.LoadString(LuaOxideSTL.rust, "rust.stl").Call();
            lua.LoadString(LuaOxideSTL.config, "config.stl").Call();
            lua.LoadString(LuaOxideSTL.plugins, "plugins.stl").Call();
            lua.LoadString(LuaOxideSTL.timer, "timer.stl").Call();
            lua.LoadString(LuaOxideSTL.webrequest, "webrequest.stl").Call();
            lua.LoadString(LuaOxideSTL.validate, "validate.stl").Call();

            // Initialise the plugin manager
            pluginmanager = new PluginManager();

            // Iterate all physical plugins
            Logger.Message("Loading plugins...");
            string[] files = Directory.GetFiles(GetPath("plugins"), "*.lua");
            foreach (string file in files)
            {
                // Load and register the plugin
                Plugin p = new Plugin(lua);
                if (p.Load(file)) pluginmanager.AddPlugin(p);
            }

            // Call Init and PostInit on all plugins
            pluginmanager.Call("Init", null);
            pluginmanager.Call("PostInit", null);
        }
Example #7
0
        private Main()
        {
            try
            {
                // Determine the absolute path of the server instance
                serverpath = Path.GetDirectoryName(Path.GetFullPath(Application.dataPath));
                string[] cmdline = Environment.GetCommandLineArgs();
                for (int i = 0; i < cmdline.Length - 1; i++)
                {
                    string arg = cmdline[i].ToLower();
                    if (arg == "-serverinstancedir" || arg == "-oxidedir")
                    {
                        try
                        {
                            serverpath = Path.GetFullPath(cmdline[++i]);
                        }
                        catch (Exception ex)
                        {
                            Logger.Error("Failed to read server instance directory from command line!", ex);
                        }
                    }
                }

                // Ensure directories exist
                if (!Directory.Exists(serverpath)) Directory.CreateDirectory(serverpath);
                if (!Directory.Exists(GetPath("plugins"))) Directory.CreateDirectory(GetPath("plugins"));
                if (!Directory.Exists(GetPath("data"))) Directory.CreateDirectory(GetPath("data"));
                if (!Directory.Exists(GetPath("logs"))) Directory.CreateDirectory(GetPath("logs"));
                Logger.Message(string.Format("Loading at {0}...", serverpath));

                // Initialise the Unity component
                oxideobject = new GameObject("Oxide");
                oxidecomponent = oxideobject.AddComponent<OxideComponent>();
                oxidecomponent.Oxide = this;

                // Hook things that we can't hook using the IL injector
                var serverinit = UnityEngine.Object.FindObjectOfType(Type.GetType("ServerInit, Assembly-CSharp")) as MonoBehaviour;
                serverinit.gameObject.AddComponent<ServerInitHook>();

                // Initialise needed maps and collections
                datafiles = new Dictionary<string, Datafile>();
                plugins = new Dictionary<string, LuaTable>();
                timers = new HashSet<Timer>();
                webrequests = new HashSet<AsyncWebRequest>();

                // Initialise the lua state
                lua = new Lua();
                lua["os"] = null;
                lua["io"] = null;
                lua["require"] = null;
                lua["dofile"] = null;
                lua["package"] = null;
                lua["luanet"] = null;
                lua["load"] = null;

                // Register functions
                lua.NewTable("cs");
                RegisterFunction("cs.print", "lua_Print");
                RegisterFunction("cs.error", "lua_Error");
                RegisterFunction("cs.callplugins", "lua_CallPlugins");
                RegisterFunction("cs.findplugin", "lua_FindPlugin");
                RegisterFunction("cs.requeststatic", "lua_RequestStatic");
                RegisterFunction("cs.registerstaticmethod", "lua_RegisterStaticMethod");
                RegisterFunction("cs.requeststaticproperty", "lua_RequestStaticProperty");
                RegisterFunction("cs.requestproperty", "lua_RequestProperty");
                RegisterFunction("cs.requeststaticfield", "lua_RequestStaticField");
                RegisterFunction("cs.requestfield", "lua_RequestField");
                RegisterFunction("cs.requestenum", "lua_RequestEnum");
                RegisterFunction("cs.readproperty", "lua_ReadProperty");
                RegisterFunction("cs.readfield", "lua_ReadField");
                RegisterFunction("cs.castreadproperty", "lua_CastReadProperty");
                RegisterFunction("cs.castreadfield", "lua_CastReadField");
                RegisterFunction("cs.readulongpropertyasuint", "lua_ReadULongPropertyAsUInt");
                RegisterFunction("cs.readulongpropertyasstring", "lua_ReadULongPropertyAsString");
                RegisterFunction("cs.readulongfieldasuint", "lua_ReadULongFieldAsUInt");
                RegisterFunction("cs.readulongfieldasstring", "lua_ReadULongFieldAsString");
                RegisterFunction("cs.reloadplugin", "lua_ReloadPlugin");
                RegisterFunction("cs.getdatafile", "lua_GetDatafile");
                RegisterFunction("cs.dump", "lua_Dump");
                RegisterFunction("cs.createarrayfromtable", "lua_CreateArrayFromTable");
                RegisterFunction("cs.createtablefromarray", "lua_CreateTableFromArray");
                RegisterFunction("cs.gettype", "lua_GetType");
                RegisterFunction("cs.makegenerictype", "lua_MakeGenericType");
                RegisterFunction("cs.new", "lua_New");
                RegisterFunction("cs.newarray", "lua_NewArray");
                RegisterFunction("cs.convertandsetonarray", "lua_ConvertAndSetOnArray");
                RegisterFunction("cs.getelementtype", "lua_GetElementType");
                RegisterFunction("cs.newtimer", "lua_NewTimer");
                RegisterFunction("cs.sendwebrequest", "lua_SendWebRequest");
                RegisterFunction("cs.throwexception", "lua_ThrowException");
                RegisterFunction("cs.gettimestamp", "lua_GetTimestamp");
                RegisterFunction("cs.loadstring", "lua_LoadString");

                // Register constants
                lua.NewTable("bf");
                lua["bf.public_instance"] = BindingFlags.Public | BindingFlags.Instance;
                lua["bf.private_instance"] = BindingFlags.NonPublic | BindingFlags.Instance;
                lua["bf.public_static"] = BindingFlags.Public | BindingFlags.Static;
                lua["bf.private_static"] = BindingFlags.NonPublic | BindingFlags.Static;

                // Load the standard library
                Logger.Message("Loading standard library...");
                lua.LoadString(LuaOxideSTL.csfunc, "csfunc.stl").Call();
                lua.LoadString(LuaOxideSTL.json, "json.stl").Call();
                lua.LoadString(LuaOxideSTL.util, "util.stl").Call();
                lua.LoadString(LuaOxideSTL.type, "type.stl").Call();
                lua.LoadString(LuaOxideSTL.baseplugin, "baseplugin.stl").Call();
                lua.LoadString(LuaOxideSTL.rust, "rust.stl").Call();
                lua.LoadString(LuaOxideSTL.config, "config.stl").Call();
                lua.LoadString(LuaOxideSTL.plugins, "plugins.stl").Call();
                lua.LoadString(LuaOxideSTL.timer, "timer.stl").Call();
                lua.LoadString(LuaOxideSTL.webrequest, "webrequest.stl").Call();
                lua.LoadString(LuaOxideSTL.validate, "validate.stl").Call();

                // Read back required functions
                callunpacked = lua["callunpacked"] as LuaFunction;
                createplugin = lua["createplugin"] as LuaFunction;

                // Load all plugins
                Logger.Message("Loading plugins...");
                string[] files = Directory.GetFiles(GetPath("plugins"), "*.lua");
                foreach (string file in files)
                {
                    string pluginname = Path.GetFileNameWithoutExtension(file);
                    LuaTable plugininstance = createplugin.Call()[0] as LuaTable;
                    lua["PLUGIN"] = plugininstance;
                    plugininstance["Filename"] = file;
                    plugininstance["Name"] = pluginname;
                    try
                    {
                        currentplugin = pluginname;
                        string code = File.ReadAllText(GetPath(file));
                        lua.LoadString(code, file).Call();
                        plugins.Add(pluginname, plugininstance);
                        lua["PLUGIN"] = null;
                    }
                    catch (NLua.Exceptions.LuaScriptException luaex)
                    {
                        Logger.Error(string.Format("Failed to load plugin '{0}'!", file), luaex);
                    }
                }

                // Check plugin dependencies
                HashSet<string> toremove = new HashSet<string>();
                int numits = 0;
                while (numits == 0 || toremove.Count > 0)
                {
                    toremove.Clear();
                    foreach (var pair in plugins)
                    {
                        LuaTable dependencies = pair.Value["Depends"] as LuaTable;
                        if (dependencies != null)
                        {
                            foreach (var key in dependencies.Keys)
                            {
                                object value = dependencies[key];
                                if (value is string)
                                {
                                    if (!plugins.ContainsKey((string)value) || toremove.Contains((string)value))
                                    {
                                        Logger.Error(string.Format("The plugin '{0}' depends on missing or unloaded plugin '{1}' and won't be loaded!", pair.Key, value));
                                        toremove.Add(pair.Key);
                                        break;
                                    }
                                }
                            }
                        }
                    }
                    foreach (string name in toremove)
                        plugins.Remove(name);
                    numits++;
                }

                // Call Init and PostInit on all plugins
                CallPlugin("Init", null);
                CallPlugin("PostInit", null);
            }
            catch (Exception ex)
            {
                Logger.Error(string.Format("Error loading oxide!"), ex);
            }
        }
Example #8
0
        public object[] Run(string lua, string name)
        {
            LuaFunction f = NLua.LoadString(lua, null);

            return(f.Call(name, GetNamedTable(name)));
        }