Example #1
0
        /// <summary>
        /// get a normalized vector (x y z) / Length( (x y z) )
        /// </summary>
        /// <returns></returns>
        public Vector3 <T> Normalized(T unit)
        {
            T l = Length(unit);

            Numeric <T> numL = l;

            if (numL.Equals(Numeric <T> .Zero()))
            {
                return(new Vector3 <T>(Numeric <T> .Zero()));
            }

            return(new Vector3 <T>(x / l, y / l, z / l));
        }
Example #2
0
        public IntersectionResult <T> IntersectT(Line3 <T> line)
        {
            Numeric <T> d = normal ^ line.Dir;

            if (d.Equals(Numeric <T> .Zero()))
            {
                return(new IntersectionResult <T>(false));
            }

            T t = -((normal ^ line.Pos) - distance) / d;

            return(new IntersectionResult <T>(t, true));
        }
Example #3
0
        public Vector3d <T> IntersectT(Line3 <T> line)
        {
            Numeric <T> d = normal ^ line.Dir;

            if (d.Equals(Numeric <T> .Zero()))
            {
                return(Vector3d <T> .Zero());
            }

            T            t     = -((normal ^ line.From) - distance) / d;
            Vector3d <T> point = line.GetPoint(t);

            return(point);
        }
Example #4
0
        /// <summary>
        /// Normalize the vector (x y) / Length( (x y) )
        /// </summary>
        /// <returns></returns>
        public Vector2 <T> Normalize(T unit)
        {
            T l = Length(unit);

            Numeric <T> numL = l;

            if (!numL.Equals(Numeric <T> .Zero()))
            {
                x /= l;
                y /= l;
            }

            return(this);
        }
Example #5
0
        public IntersectionResult <Vec3 <T> > Intersect(Line3 <T> line)
        {
            Numeric <T> d = normal ^ line.Dir;

            if (d.Equals(Numeric <T> .Zero()))
            {
                return(new IntersectionResult <Vec3 <T> >(false));
            }

            T        t     = -((normal ^ line.Pos) - distance) / d;
            Vec3 <T> point = line.GetPoint(t);

            return(new IntersectionResult <Vec3 <T> >(point, true));
        }
Example #6
0
        Inverse(T unit)
        {
            int          i, j, k;
            Matrix33 <T> s = Matrix33 <T> .Identity(unit);

            Matrix33 <T> t = new Matrix33 <T>(this);

            // Forward elimination

            for (i = 0; i < 2; i++)
            {
                int pivot = i;

                Numeric <T> pivotsize = (t[i][i]);

                if (pivotsize < Numeric <T> .Zero())
                {
                    pivotsize = -pivotsize;
                }

                for (j = i + 1; j < 3; j++)
                {
                    Numeric <T> tmp = (t[j][i]);

                    if (tmp < Numeric <T> .Zero())
                    {
                        tmp = -tmp;
                    }

                    if (tmp > pivotsize)
                    {
                        pivot     = j;
                        pivotsize = tmp;
                    }
                }

                if (pivotsize.Equals(Numeric <T> .Zero()))
                {
                    throw new MatrixNotInvertibleException("Cannot invert singular matrix.");
                }

                if (pivot != i)
                {
                    for (j = 0; j < 3; j++)
                    {
                        T tmp;

                        tmp         = t[i][j];
                        t[i][j]     = t[pivot][j];
                        t[pivot][j] = tmp;

                        tmp         = s[i][j];
                        s[i][j]     = s[pivot][j];
                        s[pivot][j] = tmp;
                    }
                }

                for (j = i + 1; j < 3; j++)
                {
                    T f = t[j][i] / t[i][i];

                    for (k = 0; k < 3; k++)
                    {
                        t[j][k] -= f * t[i][k];
                        s[j][k] -= f * s[i][k];
                    }
                }
            }

            // Backward substitution

            for (i = 2; i >= 0; --i)
            {
                Numeric <T> f;

                if ((f = t[i][i]).Equals(Numeric <T> .Zero()))
                {
                    throw new MatrixNotInvertibleException("Cannot invert singular matrix.");
                }

                for (j = 0; j < 3; j++)
                {
                    t[i][j] /= f;
                    s[i][j] /= f;
                }

                for (j = 0; j < i; j++)
                {
                    f = t[j][i];

                    for (k = 0; k < 3; k++)
                    {
                        t[j][k] -= f * t[i][k];
                        s[j][k] -= f * s[i][k];
                    }
                }
            }

            return(s);
        }