public PlayerMonoViewModel Create(uint monoId, int level) { var monoInfo = this.monoInfoRepository.Get(monoId); Debug.Assert(monoInfo != null, "monoInfo がありません : " + monoId.ToString()); var id = this.MaximuId() + 1; this.entrys.Add(new PlayerMonoViewEntry() { Id = id, MonoInfoId = monoId, Level = level }); PlayerContextMap.WriteEntry(this.entrys); var playerMonoView = new PlayerMonoViewModel( id, monoInfo, level ); return(playerMonoView); }
public MonoViewModel CreateMono(PlayerMonoViewModel playerMonoViewModel, Vector3 position) { var instance = Object.AppearToFloor(playerMonoViewModel.MonoInfo.MonoPrefab, root, position); var monoView = instance.GetComponent <MonoView> (); Debug.Assert(monoView != null, "monoViewではありません"); var monoViewModel = new MonoViewModel(monoView, playerMonoViewModel); monoViewModels.Add(monoViewModel); return(monoViewModel); }
public void Remove(PlayerMonoViewModel playerMonoViewModel) { var entry = this.GetEntry(playerMonoViewModel.Id); if (entry != null) { var index = this.entrys.IndexOf(entry); this.entrys.RemoveAt(index); } else { Debug.Assert(false, "要素が存在しません : " + playerMonoViewModel.Id.ToString()); } PlayerContextMap.WriteEntry(this.entrys); }
public PlayerArrangementTargetModel( uint id, Vector3 centerPosition, float range, List <ArrangementPosition> positions, ArrangementTargetState state, MonoInfo monoInfo, PlayerMonoViewModel playerMonoViewModel ) { this.Id = id; this.CenterPosition = centerPosition; this.Range = range; this.Positions = positions; this.State = state; this.MonoInfo = monoInfo; this.PlayerMonoViewModel = playerMonoViewModel; }
public void Store(PlayerMonoViewModel playerMonoViewModel) { var entry = this.GetEntry(playerMonoViewModel.Id); if (entry != null) { var index = this.entrys.IndexOf(entry); this.entrys[index] = new PlayerMonoViewEntry() { Id = playerMonoViewModel.Id, MonoInfoId = playerMonoViewModel.MonoInfo.Id, Level = playerMonoViewModel.Level }; } else { Debug.Assert(false, "要素が存在しません : " + playerMonoViewModel.Id.ToString()); } PlayerContextMap.WriteEntry(this.entrys); }
private PlayerArrangementTargetModel CreateByEntry(PlayerArrangementTargetEntry entry) { MonoInfo monoInfo = null; if (entry.HasMonoInfoId) { monoInfo = this.monoInfoRepository.Get(entry.MonoInfoId); Debug.Assert(monoInfo != null, "MonoInfoが存在していません"); } PlayerMonoViewModel monoViewModel = null; if (entry.HasMonoViewModelId) { monoViewModel = this.playerMonoViewRepository.Get(entry.MonoViewModelId); Debug.Assert(monoViewModel != null, "MonoViewModelが存在していません"); } var state = ArrangementTargetState.None; if (Enum.TryParse(entry.ArrangementTargetState, out ArrangementTargetState outState)) { state = outState; } return(new PlayerArrangementTargetModel( entry.Id, new Vector3(entry.CenterPosition.X, entry.CenterPosition.Y, entry.CenterPosition.Z), entry.Range, entry.ArrangementPositions.Select(pos => new ArrangementPosition() { x = pos.X, z = pos.Z, }).ToList(), state, entry.HasMonoInfoId ? monoInfo : null, entry.HasMonoViewModelId ? monoViewModel : null )); }
public PlayerArrangementTargetModel Create( Vector3 centerPosition, float range, List <ArrangementPosition> positions, ArrangementTargetState state, MonoInfo monoInfo, PlayerMonoViewModel playerMonoViewModel ) { var id = this.MaximuId() + 1; var entry = new PlayerArrangementTargetEntry() { Id = id, CenterPosition = new Position3Entry() { X = centerPosition.x, Y = centerPosition.y, Z = centerPosition.z }, Range = range, ArrangementPositions = positions.Select(pos => new Position2Entry() { X = pos.x, Z = pos.z }).ToArray(), ArrangementTargetState = state.ToString(), HasMonoInfoId = monoInfo != null, MonoInfoId = monoInfo != null ? monoInfo.Id : uint.MaxValue, HasMonoViewModelId = playerMonoViewModel != null, MonoViewModelId = playerMonoViewModel != null ? playerMonoViewModel.Id : uint.MaxValue }; this.entrys.Add(entry); PlayerContextMap.WriteEntry(this.entrys); return(CreateByEntry(entry)); }
public void LevelUp(PlayerMonoViewModel playerMonoViewModel) { this.monoLevelUpServive.Execute(playerMonoViewModel); }
public void Execute(PlayerMonoViewModel playerMonoViewModel) { playerMonoViewModel.LevelUp(); playerMonoViewRepository.Store(playerMonoViewModel); }
public void SetPlayerMonoView(PlayerMonoViewModel playerMonoViewModel) { this.PlayerMonoViewModel = playerMonoViewModel; }
public MonoViewModel(MonoView monoView, PlayerMonoViewModel playerMonoViewModel) { this.monoView = monoView; this.playerMonoViewModel = playerMonoViewModel; }