/// <summary> /// Decode the data from an animation event to an origin -> direction. /// </summary> /// <param name="intParam">Int parameter passed by event</param> /// <param name="floatParam">Float parameter passed by event</param> /// <param name="origin">The local space origin of the gizmo</param> /// <param name="direction"> The forward direction of the gizmo</param> /// <param name="normalizeDirection"> Whether or not the direction vector output will be normalized</param> public void DecodeOriginAndDirection(int intParam, float floatParam, out Vector2 origin, out Vector2 direction, bool normalizeDirection = true) { origin = IntConverter.DecodeIntToVector2(intParam); direction = IntConverter.DecodeIntToVector2((int)floatParam) - origin; if (normalizeDirection) { direction = Vector3.Normalize(direction); } origin /= m_Renderer.sprite.pixelsPerUnit; direction.y *= -1f; origin.y *= -1f; }
/// <summary> /// ギズモ描画 /// </summary> /// <param name="position"></param> /// <param name="pivot"></param> /// <param name="mouse"></param> /// <param name="scale"></param> public void DrawEditorGizmos(Vector2 position, Vector2 pivot, Vector2 mouse, float scale) { UpdateSerializedObject(); if (Animations == null || SelectedAnimation >= Animations.Length || Animations[SelectedAnimation].frameData == null || SelectedFrame >= Animations[SelectedAnimation].frameData.Length) { return; } var framedata = Animations[SelectedAnimation].frameData[SelectedFrame]; var eventType = Event.current.type; var eventButton = Event.current.button; m_EditorScale = scale; m_PreviewOrigin = position; if (framedata.events != null) { int currGizmo = 0; for (int i = 0; i < framedata.events.Length; i++) { if (framedata.events[i].id.ToString().Contains(PROJECTILE)) { var origin = IntConverter.DecodeIntToVector2(framedata.events[i].intParam) * scale; var dest = IntConverter.DecodeIntToVector2((int)framedata.events[i].floatParam) * scale; m_MouseOverHandle = null; //If the dots are overlapping we're going to force them apart if (dest == origin) { dest.x += 20 * scale; } if (eventType == EventType.Repaint) { var a = new Vector2(-1f, 1f); var b = new Vector2(-1f, -1f); var direction = Vector3.Normalize(dest - origin); #if UNITY_2017_1_OR_NEWER var rotation = Quaternion.AngleAxis(Vector2.SignedAngle(direction, Vector2.right), -Vector3.forward); #else var angle = Vector2.Angle(direction, Vector2.right); var cross = Vector3.Cross(direction, Vector3.right); var rotation = Quaternion.AngleAxis(cross.z < 0 ? -angle : angle, -Vector3.forward); #endif a = rotation * a; b = rotation * b; LineDrawer.DrawLine(origin + position, dest + position, 6, Color.black); LineDrawer.DrawLine(dest + position, dest + position + a * 11f, 6, Color.black); LineDrawer.DrawLine(dest + position, dest + position + b * 11f, 6, Color.black); LineDrawer.DrawLine(origin + position, dest + position, 4, Color.white); LineDrawer.DrawLine(dest + position, dest + position + a * 10f, 4, Color.white); LineDrawer.DrawLine(dest + position, dest + position + b * 10f, 4, Color.white); LabelDrawer.DrawLabel(framedata.events[i].id.ToString(), origin + position + new Vector2(0f, 6f)); } if (m_GizmoDragHandle[currGizmo * 2 + 0].Draw(position + origin, mouse, MouseCursor.Pan)) { var index = i; m_GizmoDragHandle[currGizmo * 2 + 0].action = (Vector2 v) => Animations[SelectedAnimation].frameData[SelectedFrame].events[index].intParam = IntConverter.EncodeVector2ToInt(v / scale); m_MouseOverHandle = m_GizmoDragHandle[currGizmo * 2 + 0]; } if (m_GizmoDragHandle[currGizmo * 2 + 1].Draw(position + dest, mouse, MouseCursor.Pan)) { var index = i; m_GizmoDragHandle[currGizmo * 2 + 1].action = (Vector2 v) => Animations[SelectedAnimation].frameData[SelectedFrame].events[index].floatParam = IntConverter.EncodeVector2ToInt(v / scale); m_MouseOverHandle = m_GizmoDragHandle[currGizmo * 2 + 1]; } if (eventType == EventType.MouseDown && m_MouseOverHandle != null && eventButton == 0) { m_ActiveHandle = m_MouseOverHandle; //remove this click from the event so we don't click through other gizmos beneath us. eventButton = 3; } else if (eventType == EventType.MouseUp && eventButton == 0) { m_ActiveHandle = null; } else if (eventType == EventType.MouseDrag && m_ActiveHandle != null && m_ActiveHandle.action != null) { m_ActiveHandle.action(mouse - position); } currGizmo++; } } } if (m_PivotHandle.Draw(m_ActiveHandle == m_PivotHandle ? mouse : position, mouse, MouseCursor.Pan) && m_ActiveHandle == null) { m_MouseOverHandle = m_PivotHandle; } else if (m_MouseOverHandle == m_PivotHandle) { m_MouseOverHandle = null; } // if (m_ActiveHandle == null && m_MouseOverHandle == m_PivotHandle && eventType == EventType.MouseDown && eventButton == 0) // { // m_ActiveHandle = m_MouseOverHandle; // } // else if (m_ActiveHandle != null && m_ActiveHandle == m_PivotHandle && eventType == EventType.MouseUp) // { // if (m_Renderer == null) // m_Renderer = m_targetManager.GetComponent<SpriteRenderer>(); // var path = AssetDatabase.GetAssetPath(m_Renderer.sprite); // TextureImporter import = (TextureImporter)AssetImporter.GetAtPath(path); // if (import.spriteImportMode == SpriteImportMode.Multiple && import.spritesheet != null) // { // var metadata = import.spritesheet; // import.isReadable = true; // for (int i = 0; i < metadata.Length; i++) // if (metadata[i].name.Equals(m_Renderer.sprite.name)) // { // var p = (mouse - (position - pivot)) / scale; // p.x = Mathf.Round(p.x) / metadata[i].rect.width; // p.y = 1f - (Mathf.Round(p.y) / metadata[i].rect.height); // metadata[i].pivot = p; // break; // } // m_ActiveHandle = m_MouseOverHandle = null; // import.spritesheet = metadata; // EditorUtility.SetDirty(import); // import.SaveAndReimport(); // } // m_ActiveHandle = m_MouseOverHandle = null; // } Vector2 alignedPos = (m_ActiveHandle == m_PivotHandle) ? mouse - (position - pivot) : pivot; string labelText = "Pivot (" + Mathf.RoundToInt(alignedPos.x / scale) + ", " + Mathf.RoundToInt(alignedPos.y / scale) + ")"; Vector2 labelPos = (m_ActiveHandle == m_PivotHandle) ? mouse : position; labelPos += new Vector2(-15f, 6f); LabelDrawer.DrawLabel(labelText, labelPos); if (m_isEditorMenuOpen == false && eventType == EventType.MouseDown && eventButton == 1) { if (m_Renderer == null) { m_Renderer = m_targetManager.GetComponent <SpriteRenderer>(); } var size = m_Renderer.sprite.rect.size; var pivotPixels = m_Renderer.sprite.pivot; CreateEditGizmoMenu(new Vector2(pivotPixels.x / size.x, pivotPixels.y / size.y), mouse); } ApplySerializedProperties(); }