Example #1
0
        /// <summary>
        /// Creates and returns a SyncVarMessage for the given fieldType if it's valid.
        /// </summary>
        /// <param name="networkBehaviour">NetworkBehaviour managing the SyncVar.</param>
        /// <param name="objType">Type of the SyncVar field.</param>
        /// <param name="fieldType">Type of the SyncVar field.</param>
        /// <param name="fieldName">Name of the SyncVar field.</param>
        /// <param name="value">Value of the SyncVar.</param>
        /// <param name="clientMessage">Determines if this is a client message.</param>
        /// <returns>SyncVar message bytes if the fieldType is valid, null otherwise.</returns>
        public static byte[] createSyncVarMessage(NetworkBehaviour networkBehaviour, Type objType, Type fieldType, string fieldName, object value, bool clientMessage)
        {
            if (fieldType.IsSerializable)
            {
                return(MessageFactory.createBaseSyncVarMessage(networkBehaviour, objType, fieldType, fieldName, value));
            }
            else if (fieldType == typeof(GameObject))
            {
                return(MessageFactory.createGameObjectSyncVarMessage(networkBehaviour, objType, fieldName, (GameObject)value));
            }
            else if (fieldType == typeof(Vector3))
            {
                return(MessageFactory.createVector3SyncVarMessage(networkBehaviour, objType, fieldName, (Vector3)value));
            }
            else if (fieldType == typeof(Vector2))
            {
                return(MessageFactory.createVector2SyncVarMessage(networkBehaviour, objType, fieldName, (Vector2)value));
            }
            else if (fieldType == typeof(Quaternion))
            {
                return(MessageFactory.createQuaternionSyncVarMessage(networkBehaviour, objType, fieldName, (Quaternion)value));
            }
            else if (fieldType == typeof(Color))
            {
                return(MessageFactory.createColorSyncVarMessage(networkBehaviour, objType, fieldName, (Color)value));
            }

            return(null);
        }
Example #2
0
        private static void processColorSyncVarMessage(byte[] msgBytes, bool clientMessage)
        {
            short networkID = ObjectSerializer.deserializeShort(ref msgBytes);

            //Decompress the bytes which were compressed
            byte[] decompressedBytes = ObjectSerializer.deserializeBytes(ref msgBytes).decompress();

            System.Type objType   = ObjectSerializer.deserializeObject <System.Type>(ref decompressedBytes);
            string      fieldName = ObjectSerializer.deserializeString(ref decompressedBytes);

            if (NetworkEntityManager.Instance.findComponent(networkID, out NetworkIdentity netIdentity))
            {
                if (netIdentity.getNetworkBehaviour(objType, out NetworkBehaviour netBehaviour))
                {
                    Color value = new Color();
                    value.r = ObjectSerializer.deserializeFloat(ref msgBytes);
                    value.g = ObjectSerializer.deserializeFloat(ref msgBytes);
                    value.b = ObjectSerializer.deserializeFloat(ref msgBytes);
                    value.a = ObjectSerializer.deserializeFloat(ref msgBytes);

                    netBehaviour.setSyncVar(objType, fieldName, value);

                    //Message was sent from a client, now being processed on the server
                    if (clientMessage && ServerBehaviour.Instance)
                    {
                        short  clientID        = ObjectSerializer.deserializeShort(ref msgBytes); //Client who sent the message
                        byte[] colorSyncVarMsg = MessageFactory.createColorSyncVarMessage(netBehaviour, objType, fieldName, value);
                        ServerBehaviour.Instance.sendMessage(colorSyncVarMsg, clientID);          //Forward to all clients but the sender
                    }
                }
            }
        }