Example #1
0
        public static void      Serialize(ByteBuffer buffer, ServerGameObject NGGameObject)
        {
            using (SafeWrapByteBuffer.Get(buffer))
            {
                NGGameObject.ProcessComponents();

                buffer.Append(NGGameObject.instanceID);
                buffer.AppendUnicodeString(NGGameObject.gameObject.tag);
                buffer.Append(NGGameObject.gameObject.layer);
                buffer.Append(NGGameObject.gameObject.isStatic);
                buffer.Append(NGGameObject.components.Count);

                for (int i = NGGameObject.components.Count - 1; i >= 0; --i)
                {
                    try
                    {
                        NetComponent.Serialize(buffer, NGGameObject.components[i]);
                    }
                    catch (Exception ex)
                    {
                        InternalNGDebug.LogException("GameObject \"" + NGGameObject.gameObject.name + "\" failed on Component \"" + NGGameObject.components[i].component.name + "\" (" + (i + 1) + "/" + NGGameObject.components.Count + ").", ex);
                        throw;
                    }
                }
            }
        }
 public override void    Out(ByteBuffer buffer)
 {
     if (this.OutResponseStatus(buffer) == true)
     {
         buffer.Append(this.gameObjectInstanceID);
         NetComponent.Serialize(buffer, this.serverComponent);
     }
 }
Example #3
0
 public override void    Out(ByteBuffer buffer)
 {
     buffer.Append(this.networkId);
     buffer.Append(this.gameObjectInstanceID);
     NetComponent.Serialize(buffer, this.serverComponent);
 }