public override NFIDENTID CreateActor(NFIActor.Handler handler) { NFIDENTID xID = new NFIDENTID(0, ++mnActorIndex); NFIActor xActor = new NFCActor(xID, this); //添加仍旧有问题,foreach中万一有其他线程添加 bool bRet = mxActorDic.TryAdd(xID, xActor); if (bRet) { if (null != handler) { RegisterHandler(xID, handler); NFIActorMessage xMessage = new NFIActorMessage(); xMessage.bAsync = false; //同步消息 xMessage.bReturn = false; //无需返回 xMessage.eType = NFIActorMessage.EACTOR_MESSAGE_ID.EACTOR_INIT; SendMsg(xActor.GetAddress(), null, xMessage); xMessage.eType = NFIActorMessage.EACTOR_MESSAGE_ID.EACTOR_AFTER_INIT; SendMsg(xActor.GetAddress(), null, xMessage); } return(xID); } return(null); }
public override NFIDENTID CreateActor(NFIActor.Handler handler) { NFIDENTID xID = new NFIDENTID(0, ++mnActorIndex); NFIActor xActor = new NFCActor(xID, this); //添加仍旧有问题,foreach中万一有其他线程添加 bool bRet = mxActorDic.TryAdd(xID, xActor); if (bRet) { if (null != handler) { RegisterHandler(xID, handler); NFIActorMessage xMessage = new NFIActorMessage(); xMessage.bAsync = false;//同步消息 xMessage.bReturn = false;//无需返回 xMessage.eType = NFIActorMessage.EACTOR_MESSAGE_ID.EACTOR_INIT; SendMsg(xActor.GetAddress(), null, xMessage); xMessage.eType = NFIActorMessage.EACTOR_MESSAGE_ID.EACTOR_AFTER_INIT; SendMsg(xActor.GetAddress(), null, xMessage); } return xID; } return null; }