public override Int64 QueryPropertyInt(string strConfigName, string strPropertyName) { NFIElement xElement = GetElement(strConfigName); if (null != xElement) { return(xElement.QueryInt(strPropertyName)); } return(0); }
public override Int64 QueryPropertyInt(string strConfigName, string strPropertyName) { NFIElement xElement = GetElement(strConfigName); if (null != xElement) { return(xElement.QueryInt(strPropertyName)); } UnityEngine.Debug.LogError("ERROR: " + strConfigName + " HAS NO " + strPropertyName); return(0); }
public void BeforeLoadSceneEnd(int nSceneID) { foreach (var v in mhtObject) { NFHeroMotor heroMotor = v.Value.GetComponent <NFHeroMotor>(); heroMotor.ResetHeight(); } NFSDK.NFIElement xElement = mElementModule.GetElement(nSceneID.ToString()); if (null != xElement) { string strName = xElement.QueryString(NFrame.Scene.SceneName); int sceneType = (int)xElement.QueryInt(NFrame.Scene.Type); } }