Example #1
0
        public bool TCP_ConnectToServer(IPAddress serverIP)
        {
            if (status == TCP_Status.TCP_Disconnected)
            {
                TcpClient client = new TcpClient(AddressFamily.InterNetwork);
                //Try to connect to server
                var result  = client.BeginConnect(serverIP, TCPPort, null, null);
                var success = result.AsyncWaitHandle.WaitOne(TimeSpan.FromSeconds(2));

                //Connection failed
                if (!success)
                {
                    return(false);
                }

                //Connection build
                client.EndConnect(result);
                NET_TcpConnection connection = new NET_TcpConnection(client);
                connection.Connected();
                connectionToServer = connection;
                status             = TCP_Status.TCP_Connected;
                return(true);
            }
            else
            {
                return(false);
            }
        }
Example #2
0
        //---------------------------------------------------------------------------------------------//
        //Private functions:
        //---------------------------------------------------------------------------------------------//
        private void TCP_MainThread()
        {
            while (serverStatus != TCP_Status.TCP_Shutdown)
            {
                while (serverStatus == TCP_Status.TCP_Running)
                {
                    //Connect to pending connections
                    if (clientCount < 3)
                    {
                        int emptySlot = -1;
                        if (connections[0] == null)
                        {
                            emptySlot = 0;
                        }
                        else if (connections[1] == null)
                        {
                            emptySlot = 1;
                        }
                        else if (connections[2] == null)
                        {
                            emptySlot = 2;
                        }
                        if (this.server.Pending() && blockNewClients == false)
                        {
                            //Build welcome message for new player
                            NET_Messages.NET_Message_Welcome welcomeMessage = new NET_Messages.NET_Message_Welcome(DateTime.Now);
                            NET_DataPack pack = new NET_DataPack();

                            pack.SetData("YourPlayerID", emptySlot + 2);
                            welcomeMessage.SetData(pack.SerializeData());

                            //Build new connection to player
                            TcpClient client = server.AcceptTcpClient();
                            connections[emptySlot] = new NET_TcpConnection(client);
                            connections[emptySlot].Connected();
                            //Enqueue welcome message
                            connections[emptySlot].TCP_EnqueueMessage(welcomeMessage);
                            clientCount++;
                        }
                    }
                    //Delete disconnected clients
                    for (int x = 0; x < 3; x++)
                    {
                        if (connections[x] != null)
                        {
                            if (connections[x].GetState() == "TCPC_DeleteMe")
                            {
                                connections[x] = null;
                                clientCount--;
                            }
                        }
                    }
                    Thread.Sleep(20);
                }
                //Delete disconnected clients
                for (int x = 0; x < 3; x++)
                {
                    if (connections[x] != null)
                    {
                        if (connections[x].GetState() == "TCPC_DeleteMe")
                        {
                            connections[x] = null;
                            clientCount--;
                        }
                    }
                }
                Thread.Sleep(10);
            }
            server.Stop();
            //Game is closing! --> Exit thread
        }