Example #1
0
        public static Picture PaletteTable()
        {
            Picture bitmap = new Picture(TempPaletteTable);

            if (NES_PPU_Register.PPUCTRL.V)
            {
                bitmap.FillRectangle(NES_PPU_Palette.UniversalBackgroundColor(), 0, 0, bitmap.Size.Width, bitmap.Size.Height);
                int k = 0;
                for (ushort i = 0; i < 2; i++)
                {
                    int o = 0;
                    for (ushort j = 0; j < 4; j++)
                    {
                        var color = NES_PPU_Palette.getPalette(k++);
                        for (int h = 0; h < 4; h++)
                        {
                            if (color.color[h] == Color.Transparent)
                            {
                                bitmap.FillRectangle(NES_PPU_Palette.UniversalBackgroundColor(), o * 20, i * 20, ++o * 20, (i + 1) * 20);
                            }
                            else
                            {
                                bitmap.FillRectangle(color.color[h], o * 20, i * 20, ++o * 20, (i + 1) * 20);
                            }
                        }
                    }
                }
                for (ushort i = 0; i < 2; i++)
                {
                    int o = 0;
                    for (ushort j = 0; j < 4; j++)
                    {
                        for (int h = 0; h < 4; h++)
                        {
                            bitmap.DrawInfoRectangle(Color.Black, o * 20, i * 20, ++o * 20, (i + 1) * 20);
                        }
                    }
                }
                TempPaletteTable = bitmap;
            }
            return(bitmap);
        }
Example #2
0
 public static Color getUniversalBackgroundColor()
 {
     return(NES_PPU_Palette.UniversalBackgroundColor());
 }