public SineWave(NAudio.Wave.WaveProvider32 provider)
            {
                // build a wave lookup tables for efficient calculations
                Table = new float[TABLE_SIZE];
                for (int i = 0; i < TABLE_SIZE; i++)
                {
                    Table[i] = (float)Math.Sin(i * Math.PI * 2.0 / (double)TABLE_SIZE);
                }

                this.provider = provider;

                // initialize variables to reasonable values
                frequency = 1000;
                phase_delta = (float)TABLE_SIZE * 1000 / (float)provider.WaveFormat.SampleRate;
                delta_percent = 1;
                SmoothTransition = true;
            }
Example #2
-1
            public TriangleWave(NAudio.Wave.WaveProvider32 provider)
            {
                // build a wave lookup tables for efficient calculations
                Table = new float[TABLE_SIZE];
                for (int i = 0; i < TABLE_SIZE; i++)
                {
                    Table[i] = i < TABLE_SIZE / 2 ? 1.0f - 2.0f * i / (TABLE_SIZE / 2.0f) : -1.0f + 2.0f * (i - TABLE_SIZE / 2.0f) / (TABLE_SIZE / 2.0f);
                }

                this.provider = provider;

                // initialize variables to reasonable values
                frequency = 1000;
                phase_delta = (float)TABLE_SIZE * 1000 / (float)provider.WaveFormat.SampleRate;
                delta_percent = 1;
                SmoothTransition = false;
            }