/// <summary> /// Adds the behaviour, provided that such a behaviour does not already exist. /// </summary> /// <param name="behaviour">The behaviour.</param> /// <returns><c>true</c> if the behaviour was added; else <c>false</c>.</returns> public bool AddBehaviour(BehaviourData behaviour) { Assert.ArgumentNotNull("behaviour.Type", behaviour.Type); if (behaviours.Contains(behaviour)) { return(false); } behaviours.Add(behaviour); IncrementVersion(); return(true); }
private Behaviour CreateBehaviourInstance(IKernel kernel, BehaviourData behaviour) { Behaviour instance; if (behaviour.Factory != null) { instance = behaviour.Factory(behaviour.Name); } else { instance = kernel.Get(behaviour.Type, new ConstructorArgument("name", behaviour.Name)) as Behaviour; } instance.Name = behaviour.Name; return(instance); }
public bool Equals(BehaviourData data) { return(this.Name == data.Name && this.Type == data.Type); }