public void Save(Stream stream) { using (var bw = new BinaryWriter(stream, Encoding.Unicode, true)) { bw.Write(m_ProbablyTextureId); m_ScaleU.Save(stream); m_ScaleV.Save(stream); m_Rotation.Save(stream); m_TranslationU.Save(stream); m_TranslationV.Save(stream); } }
public override void Save(Stream stream) { base.Save(stream); m_Header.Save(stream); m_BlockTranslateX.Save(stream); m_BlockTranslateY.Save(stream); m_BlockTranslateZ.Save(stream); m_BlockRotateX.Save(stream); m_BlockRotateY.Save(stream); m_BlockRotateZ.Save(stream); m_BlockScaleX.Save(stream); m_BlockScaleY.Save(stream); m_BlockScaleZ.Save(stream); }