public void Process(ConsoleKeyInfo pressedButton) { switch (pressedButton.Key) { case ConsoleKey.UpArrow: worm.DX = 0; worm.DY = -1; break; case ConsoleKey.DownArrow: worm.DX = 0; worm.DY = 1; break; case ConsoleKey.LeftArrow: worm.DX = -1; worm.DY = 0; break; case ConsoleKey.RightArrow: worm.DX = 1; worm.DY = 0; break; case ConsoleKey.Escape: Console.Clear(); Menu menu = new Menu(); menu.Process(); Console.ReadKey(); break; case ConsoleKey.F2: worm.Save(); food.Save(); break; case ConsoleKey.F1: worm = worm.Load() as Worm; food = food.Load() as Food; break; } }
public Game() { gameLevel = GameLevel.First; worm = new Worm(new Point { X = 10, Y = 10 }, ConsoleColor.White, '*'); food = new Food(new Point { X = 20, Y = 10 }, ConsoleColor.White, '+'); wall = new Wall(null, ConsoleColor.White, '#'); g_objects.Add(worm); g_objects.Add(food); g_objects.Add(wall); LoadLvl(k); // Lvl(); }
public void Process(ConsoleKeyInfo pressedButton) { switch (pressedButton.Key) { case ConsoleKey.UpArrow: case ConsoleKey.DownArrow: case ConsoleKey.LeftArrow: case ConsoleKey.RightArrow: worm.ChangeDir(pressedButton); break; case ConsoleKey.Escape: Console.Clear(); t.Abort(); isAlive = false; break; case ConsoleKey.F2: worm.Save(); food.Save(); break; case ConsoleKey.F1: t.Abort(); ThreadStart ts = new ThreadStart(Draw); t = new Thread(ts); t.Start(); worm = worm.Load() as Worm; food = food.Load() as Food; g_objects.Clear(); g_objects.Add(worm); g_objects.Add(food); g_objects.Add(wall); Console.Clear(); break; } }