public static void CalculateAudioPlaybackValues() { // Playback buffer audio_playback_blipbuffer = new BlipBufferNative(audio_playback_blipbuffer_size); audio_playback_blipbuffer.SetRates(cpuSpeedInHz, audio_playback_buffer_frequency); audio_playback_blipbuffer_timer = 0; audio_playback_sample_needed = false; x = x_1 = 0; }