Example #1
0
        IEnumerator  QinQing1()
        {
            string[] text = new string[] {
                @"秦情姐姐,你好美呀",
                @"臭小孩一边去,又想从我这里偸药么?听说你想去外面闯荡。",
                @"恩,我想去找我父母。",
                @"外面世界很凶险,我送你几瓶药吧。",
                @"谢谢姐姐。",
            };
            var  npcDialog = WindowMng.windowMng.PushView("UI/NpcDialog", false);
            var  dia       = npcDialog.GetComponent <NpcDialog>();
            bool next      = false;

            dia.ShowNext = delegate() {
                next = true;
            };

            foreach (var t in text)
            {
                dia.ShowText(string.Format(t, ObjectManager.objectManager.GetMyName()));
                while (!next)
                {
                    yield return(new WaitForSeconds(0.1f));
                }
                next = false;
            }
            //Send Drug To User
            GameInterface_Chat.chatInterface.SendChatMsg("add_item 101 10", 0);

            GameInterface_Player.SetGameState(GameBool.qinqing1, true);
            WindowMng.windowMng.PopView();
        }
Example #2
0
        IEnumerator WanShan1()
        {
            string[] text = new string[] {
                @"{0},我在村外找到的好玩的玩意,只要十个金币,你有钱了就可以到我这里耍耍。",
                @"万山叔,等我有钱了,再来找你。",
                @"等等,你能帮我带件礼物给秦情么,但别说是我送的,如果你答应的话,我可以送你件礼物。",
                @"恩,好的。",
                @"......,嘿嘿。",
            };
            var  npcDialog = WindowMng.windowMng.PushView("UI/NpcDialog", false);
            var  dia       = npcDialog.GetComponent <NpcDialog>();
            bool next      = false;

            dia.ShowNext = delegate() {
                next = true;
            };

            foreach (var t in text)
            {
                dia.ShowText(string.Format(t, ObjectManager.objectManager.GetMyName()));
                while (!next)
                {
                    yield return(new WaitForSeconds(0.1f));
                }
                next = false;
            }

            GameInterface_Player.SetGameState(GameBool.wanshan1, true);
            WindowMng.windowMng.PopView();
        }
Example #3
0
        IEnumerator  DongHu1()
        {
            string[] text = new string[] {
                @"{0},叔叔婶婶都是极厉害的人,他们一定是去干惊天大事情去了,真想有一天像他们一样呀。",
                @"东湖,你想和我一起出去闯荡么?",
                @"听说外面世界很大,可是我还是喜欢呆在村子里,每天看见至若妹妹,我就很开心了。",
                @"至若妹妹说她也想出去呢",
                @"是吗,如果你们都走了我也要一起",
                @"好的一言为定,到时候我们一起闯荡天下。"
            };
            var  npcDialog = WindowMng.windowMng.PushView("UI/NpcDialog", false);
            var  dia       = npcDialog.GetComponent <NpcDialog>();
            bool next      = false;

            dia.ShowNext = delegate()
            {
                next = true;
            };

            foreach (var t in text)
            {
                dia.ShowText(string.Format(t, ObjectManager.objectManager.GetMyName()));
                while (!next)
                {
                    yield return(new WaitForSeconds(0.1f));
                }
                next = false;
            }

            GameInterface_Player.SetGameState(GameBool.donghu1, true);
            WindowMng.windowMng.PopView();
        }
Example #4
0
        IEnumerator  ZhiRuo3()
        {
            string[] text = new string[] {
                "至若要和我一起去,找宝贝么?",
                "好的哥哥。",
            };
            var  npcDialog = WindowMng.windowMng.PushView("UI/NpcDialog", false);
            var  dia       = npcDialog.GetComponent <NpcDialog>();
            bool next      = false;

            dia.ShowNext = delegate() {
                next = true;
            };

            foreach (var t in text)
            {
                dia.ShowText(string.Format(t, ObjectManager.objectManager.GetMyName()));
                while (!next)
                {
                    yield return(new WaitForSeconds(0.1f));
                }
                next = false;
            }

            GameInterface_Player.SetGameState(GameBool.zhiruo3, true);
            WindowMng.windowMng.PopView();
        }
Example #5
0
        IEnumerator ZhiRuo1()
        {
            string[] text = new string[] {
                @"{0}哥哥,叔叔和婶婶应该不久就会回来,你别难过哦。",
                @"至若,等我变厉害了,我就出村去找他们。",
                @"{0}哥哥,我也想出村去看看,听村长爷爷说,村外有很多神奇的东西,还有好多好多人呢。",
                @"恩没问题,到时候我一定带你一起出去",
                @"哥哥,你真好。",
            };
            var  npcDialog = WindowMng.windowMng.PushView("UI/NpcDialog", false);
            var  dia       = npcDialog.GetComponent <NpcDialog>();
            bool next      = false;

            dia.ShowNext = delegate() {
                next = true;
            };

            foreach (var t in text)
            {
                dia.ShowText(string.Format(t, ObjectManager.objectManager.GetMyName()));
                while (!next)
                {
                    yield return(new WaitForSeconds(0.1f));
                }
                next = false;
            }

            GameInterface_Player.SetGameState(GameBool.zhiruo1, true);
            WindowMng.windowMng.PopView();
        }
Example #6
0
 void DongHu3()
 {
     string[] text = new string[] {
         "东湖一起找宝贝么,至若妹妹也一起去呀",
         "有宝贝,那我也想去看看",
     };
     NpcDialogInterface.ShowTextList(new System.Collections.Generic.List <string>(text), delegate() {
         GameInterface_Player.SetGameState(GameBool.donghu3, true);
     });
 }
Example #7
0
        IEnumerator ShowChapter1StartDialog()
        {
            var npcDialog = WindowMng.windowMng.PushView("UI/NpcDialog", false);
            var dia       = npcDialog.GetComponent <NpcDialog>();

            dia.ShowNext = delegate()
            {
                GameInterface_Player.SetGameState(GameBool.chapter1Start, true);
                WindowMng.windowMng.PopView();
            };

            string[] text = new string[] {
                @"孩子你父母有重要的事情要做,他们嘱托我照顾你,等你有了力量,就可以去找他们了。你父母走之前留给你一些东西,现在你可以先去村子里转转,一会再过来找我。",
            };
            dia.ShowText(text [0]);
            yield return(null);
        }